NAME¶
al_draw_prim - Allegro 5 API
SYNOPSIS¶
-
#include <allegro5/allegro_primitives.h>
int al_draw_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl,
ALLEGRO_BITMAP* texture, int start, int end, int type)
DESCRIPTION¶
Draws a subset of the passed vertex buffer.
Parameters:
- •
- texture - Texture to use, pass 0 to use only color shaded primitves
- •
- vtxs - Pointer to an array of vertices
- •
- decl - Pointer to a vertex declaration. If set to NULL, the vertices are
assumed to be of the ALLEGRO_VERTEX type
- •
- start - Start index of the subset of the vertex buffer to draw
- •
- end - One past the last index of subset of the vertex buffer to draw
- •
- type - A member of the ALLEGRO_PRIM_TYPE(3alleg5) enumeration, specifying
what kind of primitive to draw
Returns: Number of primitives drawn
For example to draw a textured triangle you could use:
-
ALLEGRO_COLOR white = al_map_rgb_f(1, 1, 1);
ALLEGRO_VERTEX v[] = {
{.x = 128, .y = 0, .z = 0, .color = white, .u = 128, .v = 0},
{.x = 0, .y = 256, .z = 0, .color = white, .u = 0, .v = 256},
{.x = 256, .y = 256, .z = 0, .color = white, .u = 256, .v = 256}};
al_draw_prim(v, NULL, texture, 0, 3, ALLEGRO_PRIM_TRIANGLE_LIST);
SEE ALSO¶
ALLEGRO_VERTEX(3alleg5), ALLEGRO_PRIM_TYPE(3alleg5),
ALLEGRO_VERTEX_DECL(3alleg5), al_draw_indexed_prim(3alleg5)