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BLENDER(1) | General Commands Manual | BLENDER(1) |
NAME¶
blender - a 3D modelling and rendering packageSYNOPSIS¶
blender [args ...] [file] [args ...]DESCRIPTION¶
blender is a 3D modelling and rendering package. Originating as the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to create content for games, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented. http://www.blender.orgOPTIONS¶
Blender 2.72 (sub 0) Usage: blender [args ...] [file] [args ...]Render Options:¶
- -b or --background
-
- -a or --render-anim
-
- -S or --scene <name>
-
- -f or --render-frame <frame>
-
- -s or --frame-start <frame>
-
- -e or --frame-end <frame>
-
- -j or --frame-jump <frames>
-
- -o or --render-output <path>
-
render relative to the blend file.
ani_##_test.png becomes ani_01_test.png
test-######.png becomes test-000001.png
When the filename does not contain #, The suffix #### is added to the filename
eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a
//render_ becomes //render_####, writing frames as //render_0001.png//
- -E or --engine <engine>
-
- -t or --threads <threads>
-
Format Options:¶
- -F or --render-format <format>
-
TGA IRIS JPEG MOVIE IRIZ RAWTGA
AVIRAW AVIJPEG PNG BMP FRAMESERVER
HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS
- -x or --use-extension <bool>
-
Animation Playback Options:¶
- -a or --render-anim
-
Window Options:¶
- -w or --window-border
-
- -W or --window-borderless
-
- -p or --window-geometry <sx> <sy> <w> <h>
-
- -con or --start-console
-
- --no-native-pixels
-
Game Engine Specific Options:¶
- -g Game Engine specific options
-
Python Options:¶
- -y or --enable-autoexec
-
- -Y or --disable-autoexec
-
- -P or --python <filename>
-
- --python-text <name>
-
- --python-console
-
- --addons
-
Debug Options:¶
- -d or --debug
-
- * Prints every operator call and their arguments
- --debug-value <value>
-
- --debug-events
-
- --debug-ffmpeg
-
- --debug-handlers
-
- --debug-libmv
-
- --debug-memory
-
- --debug-jobs
-
- --debug-python
-
- --debug-depsgraph
-
- --debug-wm
-
- --debug-all
-
- --debug-fpe
-
- --disable-crash-handler
-
Misc Options:¶
- --factory-startup
-
- --env-system-datafiles
-
- --env-system-scripts
-
- --env-system-python
-
- -nojoystick
-
- -noglsl
-
- -noaudio
-
- -setaudio
-
- -h or --help
-
- -v or --version
-
- --
-
Other Options:¶
- /?
-
- -a <options> <file(s)>
-
-p <sx> <sy> Open with lower left corner at <sx>, <sy>
-m Read from disk (Don't buffer)
-f <fps> <fps-base> Specify FPS to start with
-j <frame> Set frame step to <frame>
-s <frame> Play from <frame>
-e <frame> Play until <frame>
- --debug-freestyle
-
- --verbose <verbose>
-
- -R
-
- -r
-
Argument Parsing:¶
arguments must be separated by white space. eg
"blender -ba test.blend"
...will ignore the 'a'
"blender -b test.blend -f8"
...will ignore 8 because there is no space between the -f and the frame value
Argument Order:¶
arguments are executed in the order they are given. eg
"blender --background test.blend --render-frame 1 --render-output /tmp"
...will not render to /tmp because '--render-frame 1' renders before the output path is set
"blender --background --render-output /tmp test.blend --render-frame 1"
...will not render to /tmp because loading the blend file overwrites the render output that was set
"blender --background test.blend --render-output /tmp --render-frame 1" works as expected.
ENVIRONMENT VARIABLES¶
$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).
$BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
$BLENDER_SYSTEM_PYTHON Directory for system python libraries.
$TMP or $TMPDIR Store temporary files here.
$SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.
$PYTHONHOME Path to the python directory, eg. /usr/lib/python.
SEE ALSO¶
luxrender(1)AUTHORS¶
This manpage was written for a Debian GNU/Linux system by Daniel Mester <mester@uni-bremen.de> and updated by Cyril Brulebois <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.December 3, 2014 | Blender 2.72 (sub 0) |