NAME¶
huntd —
hunt daemon, back-end for hunt game
SYNOPSIS¶
DESCRIPTION¶
huntd controls the multi-player
hunt(6) game. When it starts up, it tries to
notify all members of the
hunt-players mailing
list (see
sendmail(8)) by faking a
talk(1) request from user “Hunt
Game”.
The
-s option is for running
huntd forever (server mode). This is
similar to running it under the control of
inetd(8) (see below), but it consumes a process
table entry when no one is playing.
The
-p option changes the UDP port number
used to rendezvous with the player process and thus allows for private games
of hunt. This option turns off the notification of players on the
hunt-players mailing list.
INETD¶
To run
huntd from
inetd(8), you'll need to put the
hunt service in
/etc/services:
hunt 26740/udp # multi-player/multi-host mazewars
and add the following line to
/etc/inetd.conf:
hunt dgram udp wait nobody /usr/sbin/huntd huntd
Do not use any of the command line options; if you want
inetd(8) to start up
huntd on a private port, change the port
listed for
hunt in
/etc/services.
NETWORK RENDEZVOUS¶
When
hunt(6) starts up, it broadcasts on the local
area net (using the broadcast address for each interface) to find a
hunt game in progress. If a
huntd hears the request, it sends back the
port number for the
hunt process to connect
to. Otherwise, the
hunt process starts up a
huntd on the local machine and tries to
rendezvous with it.
SEE ALSO¶
talk(1),
hunt(6),
sendmail(8)
AUTHORS¶
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab