NAME¶
oogl2rib - convert OOGL file to RenderMan rib format
SYNOPSIS¶
oogl2rib [-n name] [-B r,g,b]
  [-w width] [-h height] [-fgb]
  [infile] [outfile]
DESCRIPTION¶
This manual page documents briefly the 
oogl2rib command.
oogl2rib Convert OOGL file to RenderMan rib format. Default: read from
  stdin, write to stdout. Accepts "-" as infile/outfile.
OPTIONS¶
The default action is to create a complete rib file containing default camera,
  lights, etc.
  - -n name
 
  - Set name for rendered TIFF file (default "geom.tiff") or
      framebuffer window (default "geom.rib").
 
  - -B r,g,b
 
  - Set background color, each component ranges from 0 to 1. Default is no
      background.
 
  - -w width
 
  - Set width of rendered frame, in pixels.
 
  - -h height
 
  - Set height of rendered frame, in pixels.
 
  - -f
 
  - The .rib file renders to on-screen framebuffer instead of TIFF file.
 
  - -g
 
  - Output geometry only, no world, no world block.
 
  - -b
 
  - Encapsulate geometry-only into a world block. This is the configuration to
      define a RIB file 'clip object' via the Quick RenderMan specification.
      Ignores -nBwhf.
 
SEE ALSO¶
geomview(1).
AUTHOR¶
This manual page was written by Steve Robbins
  <steven.robbins@videotron.ca>, for the Debian GNU/Linux system (but may
  be used by others).