NAME¶
Dialog - popup dialog interactor
SYNOPSIS¶
#include <InterViews/dialog.h>
DESCRIPTION¶
A dialog is an interactor that handles input for a dialog box. The dialog layout
  is specified by a separate interactor passed to the dialog constructor. The
  dialog completes when the value of an associated button state becomes
  non-zero. This button state is typically set by one or more buttons in the
  component interactor.
PUBLIC OPERATIONS¶
  - Dialog(ButtonState*, Interactor*, Alignment = Center)
 
  - Construct a new dialog with the given button state and interactor. The
      alignment is used by the Popup operation.
 
  - virtual boolean Accept()
 
  - Set the dialog button state to zero and loop reading events until the
      button state's value becomes non-zero. Each event is passed to is target's
      Handle operation. Return true if the value is one, false otherwise.
 
  - virtual boolean Popup(Event&, boolean placed = true)
 
  - Insert the dialog into the world associated with the given event. If
      placed is true, align the dialog around the event's (
      x,  y) coordinate. Otherwise, the dialog is inserted
      without specifying a position. Popup then calls the Accept operation and
      returns its value.
 
SEE ALSO¶
Button(3I), Interactor(3I), World(3I)