NAME¶
TextEditor - basic unstructured text editing
SYNOPSIS¶
#include <InterViews/texteditor.h>
DESCRIPTION¶
A TextEditor is an interactor that provides an interactive interface for simple
  text editing of a TextBuffer. TextEditor uses an editing model based on a
  single current selection. Editing operations operate on the text in the
  selection, alter the position or size of the selection, or scroll the display
  to view other parts of the text. TextEditor interprets a perspective for
  interactive scrolling using a scroller.
TextEditor does not provide a default set of keyboard bindings. You can
  implement the key bindings you desire by subclassing and redefining the Handle
  operation or by handling keyboard events in an entirely separate class.
PUBLIC OPERATIONS¶
  - TextEditor(int rows, int cols, int tabsize, int highlight)
 
  
  - ~TextEditor()
 
  - Create or destroy an instance of TextEditor. The natural size of a
      TextEditor is specified by rows and columns. The TextEditor
      will be tall enough to display rows lines of text in the current
      font, and it will be wide enough to display columns characters. For
      proportionally-spaced fonts, the width of the character 'n' is taken to be
      representative. Tab characters in the text are expanded to multiples of
      tabsize character widths. The current selection highlighted with
      the text style highlight.
 
  - void Edit(TextBuffer*, int index = 0)
 
  - Specify the text buffer to edit. A text buffer must be specified before
      the TextEditor is displayed. The optional index parameter specifies
      the initial selection point. If necessary, the TextEditor is scrolled so
      that the selection point is visible.
 
  - int Dot()
 
  
  - int Mark()
 
  - The current selection is bounded by two indices into the text buffer. By
      convention these indices are called dot and mark. Dot is the position at
      which text will be inserted and deleted. Mark locates the end of the
      selection that moves as the selection is modified. When the selection is
      empty (an insertion point), dot and mark are equal.
 
  - void InsertText(const char* string, int count)
 
  
  - void DeleteText(int count)
 
  
  - void DeleteSelection()
 
  - Edit the text buffer at the current selection. InsertText inserts count
      characters from string after dot. The selection becomes an insertion point
      following the newly inserted text. DeleteText deletes count characters at
      dot. If count is positive, the characters following dot are deleted; if
      count is negative the characters before dot are deleted. The selection
      becomes an insertion point in the place of the deleted text.
      DeleteSelection deletes the text between dot and mark, changing the
      selection to an insertion point.
 
  - void BackwardCharacter(int count)
 
  
  - void ForwardCharacter(int count)
 
  
  - void BackwardLine(int count)
 
  
  - void ForwardLine(int count)
 
  
  - void BackwardWord(int count)
 
  
  - void ForwardWord(int count)
 
  
  - void BackwardPage(int count)
 
  
  - void ForwardPage(int count)
 
  - Move the current selection forward or backward by the specified number of
      the specified units. The default movement is one unit. The selection is
      not moved before the beginning of after the end of the text.
 
  - void BeginningOfLine()
 
  
  - void EndOfLine()
 
  
  - void BeginningOfWord()
 
  
  - void EndOfWord()
 
  
  - void BeginningOfSelection()
 
  
  - void EndOfSelection()
 
  
  - void BeginningOfText()
 
  
  - void EndOfText()
 
  - Move the current selection forwards or backwards to the specified feature
      of the text.
 
  - void ScrollToSelection(boolean always = false)
 
  
  - void SetScrollAlignment(Alignment)
 
  
  - Alignment GetScrollAlignment()
 
  - ScrollToSelction scrolls the display so that dot will be visible. If dot
      is currently visible and always is false, no scrolling takes place;
      if dot is not visible or always is true, the display is scrolled so
      that dot will be positioned as close as possible to the position specified
      by SetScrollAlignment. GetScrollAlignment returns the current scroll
      alignment. The default alignment is Center.
 
  - void ScrollToView(Coord x, Coord y)
 
  
  - void ScrollBy(Coord dx, Coord dy)
 
  - ScrollToView scrolls the display so that the text currently at the
      position ( x, y) will be visible. If the specified point is
      currently visible, no scrolling takes place. ScrollBy specifies an amount
      by which to scroll the display. Positive values scroll the display upwards
      and to the right. In each case, the final position of the display is
      limited so that some text will be visible.
 
  - void GrabScroll(Event&)
 
  
  - void RateScroll(Event&)
 
  - Initiate grab scrolling or rate scrolling. Once called, GrabScroll
      (RateScroll) polls the current mouse position as long as the middle
      (right) button is pressed. As GrabScroll polls, it scrolls the text to
      follow the mouse position, making it appear as though the user is dragging
      the text itself. Each time RateScroll polls the mouse, it scrolls the text
      by an amount corresponding to the differential between the current and
      initial mouse positions. This creates the illusion of a joystick
      interface: the further away the mouse is from its initial position, the
      greater the scrolling increment and the faster the text appears to scroll;
      scrolling slows down, stops, and reverses direction as the user drags the
      mouse back towards and past the initial position.
 
  - void Select(int dot)
 
  
  - void Select(int dot, int mark)
 
  
  - void SelectMore(int mark)
 
  
  - void SelectAll()
 
  - Modify the current selection in terms of text indices. With a single
      parameter, Select moves both dot and mark to the specified index. With two
      parameters, dot and mark can be controlled independently. SelectMore
      leaves dot unchanged and moves mark. SelectAll sets dot to the end of the
      text and mark to the beginning.
 
  - int Locate(Coord x, Coord y)
 
  - Return the text index most closely matching the point (x,
      y).
 
SEE ALSO¶
Interactor(2I), TextBuffer(3I)