NAME¶
UArray - dynamic array class
SYNOPSIS¶
#include <Unidraw/uarray.h>
DESCRIPTION¶
UArray implements a dynamic array, that is, one that grows as elements are
  added. It can also act as a linked list, allowing insertion and removal of
  objects, though the overhead for such operations is generally greater than
  that for conventional doubly-linked list implementations. However, the
  overhead per stored object is potentially much less for a UArray, and objects
  can be accessed by index in constant time.
PUBLIC OPERATIONS¶
  - UArray(int = 16)
 
  - Create a new UArray instance, optionally providing an estimate of its
      maximum size. While specifying the size is not required, supplying an
      accurate estimate will improve performance.
 
  - void*& operator[](int index)
 
  - Overloading the brackets operator allows access to the UArray's elements
      with the standard array notation. Note that type information is lost when
      retrieving objects from the UArray, requiring casting.
 
  - void Insert(void*, int index)
 
  
  - void Remove(int index)
 
  - Insert and remove an object at a particular index, moving the succeeding
      objects up or down one position as required.
 
  - int Index(void*)
 
  - Return the given object's index in the UArray, returning -1 if the object
      does not appear in the UArray.
 
  - int Count()
 
  - Return the number of objects inserted in the UArray.
 
  - void Clear()
 
  - Clear the UArray, reducing the number of object it contains to zero.