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| SoVRMLNavigationInfo(3) | Coin | SoVRMLNavigationInfo(3) |
NAME¶
SoVRMLNavigationInfo - The SoVRMLNavigationInfo class is used to specify avatar and viewer settings. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:SYNOPSIS¶
#include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h> Inherits SoNode.Public Member Functions¶
virtual SoType getTypeId (void) const
Static Public Member Functions¶
static SoType getClassTypeId (void)
Public Attributes¶
SoMFString type
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
Protected Attributes¶
SoSFBool set_bind
Additional Inherited Members¶
Detailed Description¶
The SoVRMLNavigationInfo class is used to specify avatar and viewer settings. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:NavigationInfo {
eventIn SFBool set_bind
exposedField MFFloat avatarSize [0.25, 1.6, 0.75] # [0, inf)
exposedField SFBool headlight TRUE
exposedField SFFloat speed 1.0 # [0, inf)
exposedField MFString type ["WALK", "ANY"]
exposedField SFFloat visibilityLimit 0.0 # [0, inf)
eventOut SFBool isBound
}
The NavigationInfo node contains information describing the physical
characteristics of the viewer's avatar and viewing model. NavigationInfo node
is a bindable node (see 4.6.10, Bindable children nodes:
http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10).
Thus, there exists a NavigationInfo node stack in which the top-most
NavigationInfo node on the stack is the currently bound NavigationInfo node.
The current NavigationInfo node is considered to be a child of the current
Viewpoint node regardless of where it is initially located in the VRML file.
Whenever the current Viewpoint nodes changes, the current NavigationInfo node
shall be re-parented to it by the browser. Whenever the current NavigationInfo
node changes, the new NavigationInfo node shall be re-parented to the current
Viewpoint node by the browser. If a TRUE value is sent to the set_bind eventIn
of a NavigationInfo node, the node is pushed onto the top of the
NavigationInfo node stack. When a NavigationInfo node is bound, the browser
uses the fields of the NavigationInfo node to set the navigation controls of
its user interface and the NavigationInfo node is conceptually re-parented
under the currently bound Viewpoint node. All subsequent scaling changes to
the current Viewpoint node's coordinate system automatically change aspects
(see below) of the NavigationInfo node values used in the browser (e.g., scale
changes to any ancestors' transformations). A FALSE value sent to set_bind
pops the NavigationInfo node from the stack, results in an isBound FALSE
event, and pops to the next entry in the stack which shall be re-parented to
the current Viewpoint node. 4.6.10, Bindable children nodes, has more details
on binding stacks
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10).
The type field specifies an ordered list of navigation paradigms that specify a
combination of navigation types and the initial navigation type. The
navigation type of the currently bound NavigationInfo node determines the user
interface capabilities of the browser. For example, if the currently bound
NavigationInfo node's type is 'WALK', the browser shall present a WALK
navigation user interface paradigm (see below for description of WALK).
Browsers shall recognize and support at least the following navigation types:
'ANY', 'WALK', 'EXAMINE', 'FLY', and 'NONE'.
If 'ANY' does not appear in the type field list of the currently bound
NavigationInfo, the browser's navigation user interface shall be restricted to
the recognized navigation types specified in the list. In this case, browsers
shall not present a user interface that allows the navigation type to be
changed to a type not specified in the list. However, if any one of the values
in the type field are 'ANY', the browser may provide any type of navigation
interface, and allow the user to change the navigation type dynamically.
Furthermore, the first recognized type in the list shall be the initial
navigation type presented by the browser's user interface.
ANY navigation specifies that the browser may choose the navigation paradigm
that best suits the content and provide a user interface to allow the user to
change the navigation paradigm dynamically. The results are undefined if the
currently bound NavigationInfo's type value is 'ANY' and Viewpoint transitions
(see SoVRMLViewpoint) are triggered by the Anchor node (see
SoVRMLAnchor) or the loadURL()scripting method (see 4.12.10, Browser
script interface:
(http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10).
WALK navigation is used for exploring a virtual world on foot or in a vehicle
that rests on or hovers above the ground. It is strongly recommended that WALK
navigation define the up vector in the +Y direction and provide some form of
terrain following and gravity in order to produce a walking or driving
experience. If the bound NavigationInfo's type is 'WALK', the browser shall
strictly support collision detection (see SoVRMLCollision).
FLY navigation is similar to WALK except that terrain following and gravity may
be disabled or ignored. There shall still be some notion of 'up' however. If
the bound NavigationInfo's type is 'FLY', the browser shall strictly support
collision detection (see 6.8, Collision).
EXAMINE navigation is used for viewing individual objects and often includes
(but does not require) the ability to spin around the object and move the
viewer closer or further away.
NONE navigation disables and removes all browser-specific navigation user
interface forcing the user to navigate using only mechanisms provided in the
scene, such as Anchor nodes or scripts that include loadURL().
If the NavigationInfo type is 'WALK', 'FLY', 'EXAMINE', or 'NONE' or a
combination of these types (i.e., 'ANY' is not in the list), Viewpoint
transitions (see SoVRMLViewpoint) triggered by the Anchor node (see
SoVRMLAnchor) or the loadURL() scripting method shall be implemented as
a jump cut from the old Viewpoint to the new Viewpoint with transition effects
that shall not trigger events besides the exit and enter events caused by the
jump.
Browsers may create browser-specific navigation type extensions. It is
recommended that extended type names include a unique suffix (e.g.,
HELICOPTER_mydomain.com) to prevent conflicts.
Viewpoint transitions (see SoVRMLViewpoint) triggered by the Anchor node
(see SoVRMLAnchor) or the loadURL() scripting method are undefined for
extended navigation types. If none of the types are recognized by the browser,
the default 'ANY' is used. These strings values are case sensitive ('any' is
not equal to 'ANY').
The speed field specifies the rate at which the viewer travels through a scene
in metres per second. Since browsers may provide mechanisms to travel faster
or slower, this field specifies the default, average speed of the viewer when
the NavigationInfo node is bound. If the NavigationInfo type is EXAMINE, speed
shall not affect the viewer's rotational speed. Scaling in the transformation
hierarchy of the currently bound Viewpoint node (see above) scales the speed;
parent translation and rotation transformations have no effect on speed. Speed
shall be non-negative. Zero speed indicates that the avatar's position is
stationary, but its orientation and field of view may still change. If the
navigation type is 'NONE', the speed field has no effect.
The avatarSize field specifies the user's physical dimensions in the world for
the purpose of collision detection and terrain following. It is a multi-value
field allowing several dimensions to be specified. The first value shall be
the allowable distance between the user's position and any collision geometry
(as specified by a Collision node ) before a collision is detected. The second
shall be the height above the terrain at which the browser shall maintain the
viewer. The third shall be the height of the tallest object over which the
viewer can move. This allows staircases to be built with dimensions that can
be ascended by viewers in all browsers. The transformation hierarchy of the
currently bound Viewpoint node scales the avatarSize. Translations and
rotations have no effect on avatarSize.
For purposes of terrain following, the browser maintains a notion of the down
direction (down vector), since gravity is applied in the direction of the down
vector. This down vector shall be along the negative Y-axis in the local
coordinate system of the currently bound Viewpoint node (i.e., the
accumulation of the Viewpoint node's ancestors' transformations, not including
the Viewpoint node's orientation field).
Geometry beyond the visibilityLimit may not be rendered. A value of 0.0
indicates an infinite visibility limit. The visibilityLimit field is
restricted to be greater than or equal to zero.
The speed, avatarSize and visibilityLimit values are all scaled by the
transformation being applied to the currently bound Viewpoint node. If there
is no currently bound Viewpoint node, the values are interpreted in the world
coordinate system. This allows these values to be automatically adjusted when
binding to a Viewpoint node that has a scaling transformation applied to it
without requiring a new NavigationInfo node to be bound as well. The results
are undefined if the scale applied to the Viewpoint node is non-uniform.
The headlight field specifies whether a browser shall turn on a headlight. A
headlight is a directional light that always points in the direction the user
is looking. Setting this field to TRUE allows the browser to provide a
headlight, possibly with user interface controls to turn it on and off. Scenes
that enlist precomputed lighting (e.g., radiosity solutions) can turn the
headlight off. The headlight shall have intensity = 1, color = (1 1 1),
ambientIntensity = 0.0, and direction = (0 0 -1).
It is recommended that the near clipping plane be set to one-half of the
collision radius as specified in the avatarSize field (setting the near plane
to this value prevents excessive clipping of objects just above the collision
volume, and also provides a region inside the collision volume for content
authors to include geometry intended to remain fixed relative to the viewer).
Such geometry shall not be occluded by geometry outside of the collision
volume.
Constructor & Destructor Documentation¶
SoVRMLNavigationInfo::SoVRMLNavigationInfo (void)¶
Constructor.SoVRMLNavigationInfo::~SoVRMLNavigationInfo () [protected], [virtual]¶
Destructor.Member Function Documentation¶
SoType SoVRMLNavigationInfo::getTypeId (void) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes,
engines, nodekits, draggers or others: this method needs to be overridden in
all subclasses. This is typically done as part of setting up the full
type system for extension classes, which is usually accomplished by using the
pre-defined macros available through for instance
Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR
for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so
on.
For more information on writing Coin extensions, see the class documentation of
the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoVRMLNavigationInfo::getFieldData (void) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer.void SoVRMLNavigationInfo::GLRender ( SoGLRenderAction *action) [virtual]¶
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.Member Data Documentation¶
SoMFString SoVRMLNavigationInfo::type¶
Types of viewer. Possible values are 'WALK', 'ANY', 'EXAMINE', 'FLY' and 'NONE'. Is set to 'WALK' and 'ANY' by default.SoSFFloat SoVRMLNavigationInfo::speed¶
Navigation speed. Default value is 1.0.SoMFFloat SoVRMLNavigationInfo::avatarSize¶
Size of avatar. Default value is (0.25, 1.6, 0.75).SoSFFloat SoVRMLNavigationInfo::visibilityLimit¶
Visibility limit. Default value is 0.0.SoSFBool SoVRMLNavigationInfo::headlight¶
Specifies whether headlight should be enabled. Default value is TRUE.Author¶
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