NAME¶
DANDR - Draws an isosurface when used in conjunction with entry INIT3D.
SYNOPSIS¶
CALL DANDR (NV,NW,ST1,LX,NX,NY,IS2,IU,S,IOBJS,MV)
STATUS¶
This routine is part of the obsolete Isosrfhr utility. Isosrfhr has been
  replaced by the Isosurface utility. To see the Isosurface utility overview man
  page, type "man isosurface".
DESCRIPTION¶
  - NV
 
  - (an input expression of type INTEGER) defines the range to be used for the
      V dimension of the 3-D UVW grid.
 
  - NW
 
  - (an input expression of type INTEGER) defines the range to be used for the
      W dimension of the 3-D UVW grid.
 
  - ST1
 
  - (an input array of type REAL) used as scratch work space. It must be
      dimensioned at least of size NV*NW*2 words.
 
  - LX
 
  - (an input array of type INTEGER) which is the first dimension of array
      IS2. It must be of a length to hold NX bits. On a 64 bit machine it would
      be LX=(NX-1)/64+1.
 
  - NX
 
  - (an input expression of type INTEGER) defines the range of cells in the
      X-direction of the XY pixel model of the image plane. A silhouette of the
      parts of the picture processed so far is stored in this model. Lines to be
      drawn are tested for visibility by examining the silhouette. Lines in the
      silhouette are hidden. Lines out of the silhouette are visible. The
      solution is approximate because the silhouette is not formed exactly. See
      IS2.
 
  - NY
 
  - (an input expression of type INTEGER) defines the range of cells in the
      Y-direction of the XY pixel model of the image plane. NY is also the
      second dimension of array IS2.
 
  - IS2
 
  - (an input array of type INTEGER) which holds the XY pixel model of the
      image plane. It is dimensioned LX by NY. The pixel model contains NX by NY
      elements. The sizes of NX and NY vary with the choice of options. For
      example, if hidden lines are drawn, NX and NY (and LX) can be smaller than
      when hidden lines are not drawn. If some visible lines are not drawn, NX
      and NY (and LX) must be made larger. As a guide, some examples which have
      been adequate are:
    
     GIVEN                 USE
    NU  NV  NW            NX  NY
--------------------------------
   100 100  60           200 200
    60  60  60           110 110
    40  40  40            75  75
    
   
  - IU
 
  - (an input expression of type INTEGER) defines the unit number of a scratch
      file for the package. ST1 will be written NU times on this file.
 
  - S
 
  - (an input array of type REAL, dimensioned 4) contains the world
      coordinates of the area where the picture is to be drawn. That is, all
      plotting coordinates generated will be bounded as follows: X coordinates
      will be between S(1) and S(2), Y coordinates will be between S(3) and
      S(4). To prevent distortion, have S(2)-S(1) = S(4)-S(3).
    
    All coordinates should be in a range between 10. and 1010.
 
  - IOBJS
 
  - (an input array of type INTEGER) which describes the objects to be drawn
      in VW space. It is of size NV by NW. The actual first dimension of IOBJS
      in the calling program is MV.
    
    Entry DANDR is called NU times to process any object contours in the VW
      cross sections defined by IOBJS. Slabs are processed from back to front
      such that on the I-th call to DANDR, the slab at U = NU+1-I is processed.
      IOBJS(J,K) = 1 if any object contains the point (NU+1-I,J,K) and
      IOBJS(J,K) = 0 otherwise.
 
  - MV
 
  - (an input expression of type INTEGER) defines the actual first dimension
      of the array IOBJS in the calling program. When plotting all of IOBJS, NV
      = MV.
 
USAGE¶
Entries DANDR and DANDR must be used in tandem to create a plot. First call
  entry DANDR to create a set of 2-D perspective planes which are output to a
  scratch file. Then, in the calling program you must loop over the U dimension
  of UVW space starting at the last slab, NU, and moving forward to slab 1.
  Initially set all elements of IOBJS to zeros. Then, at all locations (J,K)
  where the surface of an object would appear, set IOBJS(J,K) = 1. When
  IOBJS(J,K) has been defined for that VW slab (U = NU - I + 1), call the entry
  DANDR, which draws any object contours based on the 2-D perspective defined
  for that slab.
An Isosrfhr example of the logical structure of a program follows:
 C  Entry DANDR writes NU 2-D perspective planes, ST1(NV,NW,2),
 C   of the UVW grid, viewed from the position EYE, to a scratch file.
 C
      CALL DANDR(EYE,NU,NV,NW,ST1,LX,NY,IS2,IU,S)
 C
 C NU is the extent of the U dimension.
 C
      DO 1 IBKWDS = 1,NU
      I = NU+1-IBKWDS
 C
 C You must define the presence of the objects at each VW grid point for
 C all slabs in the U direction. Ones are used to indicate the presence
 C of an object.  Zeros indicate no object.
 C
 C      IF (OBJ.EQ.YES) IOBJS(J,K) = 1
 C      IF (OBJ.EQ.NO)  IOBJS(J,K) = 0
 C
 C  DANDR reads ST1(NV,NW,2) for slab I.
 C
    1 CALL DANDR(NV,NW,ST1,LX,NX,NY,IS2,IU,S,IOBJS,MV)
EXAMPLES¶
Use the ncargex command to see the following relevant examples: tisohr
ACCESS¶
To use DANDR load the NCAR Graphics libraries ncarg, ncarg_gks, and ncarg_c,
  preferably in that order.
SEE ALSO¶
Online: isosrfhr, init3d, isosurface, isosurface_params, ezisos, isgeti, isgetr,
  isseti, issetr, pwrzi, ncarg_cbind
COPYRIGHT¶
Copyright (C) 1987-2009
 
University Corporation for Atmospheric Research
 
The use of this Software is governed by a License Agreement.