NAME¶
XkbBellEvent - Provides a function that initiates a bell event for the keyboard
  without ringing the bell
SYNOPSIS¶
Bool XkbBellEvent (Display *display,
  Window window, int percent, Atom
  name);
ARGUMENTS¶
  - - display
 
  - connection to the X server
 
  - - window
 
  - the event window, or None
 
  - - percent,
 
  - relative volume, which can range from -100 to 100 inclusive
 
  - - name
 
  - a bell name, or NULL
 
DESCRIPTION¶
The core X protocol allows only applications to explicitly sound the system bell
  with a given duration, pitch, and volume. Xkb extends this capability by
  allowing clients to attach symbolic names to bells, disable audible bells, and
  receive an event whenever the keyboard bell is rung. For the purposes of this
  document, the 
audible bell is defined to be the system bell, or the
  default keyboard bell, as opposed to any other audible sound generated
  elsewhere in the system. You can ask to receive XkbBellNotify events when any
  client rings any one of the following:
  - •
 
  - The default bell
 
  - •
 
  - Any bell on an input device that can be specified by a bell_class and
      bell_id pair
 
  - •
 
  - Any bell specified only by an arbitrary name. (This is, from the server's
      point of view, merely a name, and not connected with any physical
      sound-generating device. Some client application must generate the sound,
      or visual feedback, if any, that is associated with the name.)
    
    You can also ask to receive XkbBellNotify events when the server rings the
      default bell or if any client has requested events only (without the bell
      sounding) for any of the bell types previously listed.
    
    You can disable audible bells on a global basis. For example, a client that
      replaces the keyboard bell with some other audible cue might want to turn
      off the AudibleBell control to prevent the server from also generating a
      sound and avoid cacophony. If you disable audible bells and request to
      receive XkbBellNotify events, you can generate feedback different from the
      default bell.
    
    You can, however, override the AudibleBell control by calling one of the
      functions that force the ringing of a bell in spite of the setting of the
      AudibleBell control - XkbForceDeviceBell or XkbForceBell. In
      this case the server does not generate a bell event.
    
    Just as some keyboards can produce keyclicks to indicate when a key is
      pressed or repeating, Xkb can provide feedback for the controls by using
      special beep codes. The AccessXFeedback control is used to configure the
      specific types of operations that generate feedback.
    
    Bell Names
    
    You can associate a name to an act of ringing a bell by converting the name
      to an Atom and then using this name when you call the functions listed in
      this chapter. If an event is generated as a result, the name is then
      passed to all other clients interested in receiving XkbBellNotify events.
      Note that these are arbitrary names and that there is no binding to any
      sounds. Any sounds or other effects (such as visual bells on the screen)
      must be generated by a client application upon receipt of the bell event
      containing the name. There is no default name for the default keyboard
      bell. The server does generate some predefined bells for the AccessX
      controls. These named bells are shown in Table 1; the name is included in
      any bell event sent to clients that have requested to receive
      XkbBellNotify events.
    
    
      
        | Table 1 Predefined Bells | 
         | 
      
      
         | 
      
      
        | Action | 
        Named Bell | 
      
      
         | 
      
      
        | Indicator turned on | 
        AX_IndicatorOn | 
      
      
        | Indicator turned off | 
        AX_IndicatorOff | 
      
      
        | More than one indicator changed state | 
        AX_IndicatorChange | 
      
      
        | Control turned on | 
        AX_FeatureOn | 
      
      
        | Control turned off | 
        AX_FeatureOff | 
      
      
        | More than one control changed state | 
        AX_FeatureChange | 
      
      
        | SlowKeys and BounceKeys about to be turned on or off | 
        AX_SlowKeysWarning | 
      
      
        | SlowKeys key pressed | 
        AX_SlowKeyPress | 
      
      
        | SlowKeys key accepted | 
        AX_SlowKeyAccept | 
      
      
        | SlowKeys key rejected | 
        AX_SlowKeyReject | 
      
      
        | Accepted SlowKeys key released | 
        AX_SlowKeyRelease | 
      
      
        | BounceKeys key rejected | 
        AX_BounceKeyReject | 
      
      
        | StickyKeys key latched | 
        AX_StickyLatch | 
      
      
        | StickyKeys key locked | 
        AX_StickyLock | 
      
      
        | StickyKeys key unlocked | 
        AX_StickyUnlock | 
      
    
    
    Audible Bells
    
    Using Xkb you can generate bell events that do not necessarily ring the
      system bell. This is useful if you need to use an audio server instead of
      the system beep. For example, when an audio client starts, it could
      disable the audible bell (the system bell) and then listen for
      XkbBellNotify events. When it receives a XkbBellNotify event, the audio
      client could then send a request to an audio server to play a sound.
    
    You can control the audible bells feature by passing the XkbAudibleBellMask
      to XkbChangeEnabledControls. If you set XkbAudibleBellMask on, the
      server rings the system bell when a bell event occurs. This is the
      default. If you set XkbAudibleBellMask off and a bell event occurs, the
      server does not ring the system bell unless you call
      XkbForceDeviceBell or XkbForceBell.
    
    Audible bells are also part of the per-client auto-reset controls.
    
    Bell Functions
    
    Use the functions described in this section to ring bells and to generate
      bell events.
    
    The input extension has two types of feedbacks that can generate bells -
      bell feedback and keyboard feedback. Some of the functions in this section
      have bell_class and bell_id parameters; set them as follows:
      Set bell_class to BellFeedbackClass or KbdFeedbackClass. A device
      can have more than one feedback of each type; set bell_id to the
      particular bell feedback of bell_class type.
    
    Table 2 shows the conditions that cause a bell to sound or an
      XkbBellNotifyEvent to be generated when a bell function is called.
    
    
      
        | Table 2 Bell Sounding and Bell Event Generating | 
         | 
         | 
         | 
      
      
         | 
      
      
        | Function called | 
        AudibleBell | 
        Server sounds a bell | 
        Server sends an  | 
      
      
        | XkbBellNotifyEvent | 
         | 
         | 
         | 
      
      
         | 
      
      
        | XkbDeviceBell | 
        On | 
        Yes | 
        Yes | 
      
      
        | XkbDeviceBell | 
        Off | 
        No | 
        Yes | 
      
      
        | XkbBell | 
        On | 
        Yes | 
        Yes | 
      
      
        | XkbBell | 
        Off | 
        No | 
        Yes | 
      
      
        | XkbDeviceBellEvent | 
        On or Off | 
        No | 
        Yes | 
      
      
        | XkbBellEvent | 
        On or Off | 
        No | 
        Yes | 
      
      
        | XkbDeviceForceBell | 
        On or Off | 
        Yes | 
        No | 
      
      
        | XkbForceBell | 
        On or Off | 
        Yes | 
        No | 
      
    
    
    If a compatible keyboard extension isn't present in the X server,
      XkbBellEvent immediately returns False. Otherwise,
      XkbBellEvent calls XkbDeviceBellEvent with the specified
      display, window, percent, and name, a device_spec of
      XkbUseCoreKbd, a bell_class of XkbDfltXIClass, and a bell_id
      of XkbDfltXIId, and returns what XkbDeviceBellEvent returns.
    
    XkbBellEvent generates a XkbBellNotify event.
    
    You can call XkbBellEvent without first initializing the keyboard
      extension. 
RETURN VALUES¶
  - False
 
  - The XkbBellEvent immediately returns False, if a compatible
      keyboard extension isn't present in the X server.
 
STRUCTURES¶
Xkb generates XkbBellNotify events for all bells except for those resulting from
  calls to 
XkbForceDeviceBell and 
XkbForceBell. To receive
  XkbBellNotify events under all possible conditions, pass XkbBellNotifyMask in
  both the 
bits_to_change and 
values_for_bits parameters to
  
XkbSelectEvents.
The XkbBellNotify event has no event details. It is either selected or it is
  not. However, you can call 
XkbSelectEventDetails using XkbBellNotify as
  the 
event_type and specifying XkbAllBellNotifyMask in
  
bits_to_change and 
values_for_bits. This has the same effect as
  a call to 
XkbSelectEvents.
The structure for the XkbBellNotify event type contains:
   typedef struct _XkbBellNotify {
       int            type;        /∗ Xkb extension base event code */
       unsigned long  serial;      /∗ X server serial number for event */
       Bool           send_event;  /∗ True => synthetically generated */
       Display *      display;     /∗ server connection where event generated */
       Time           time;        /∗ server time when event generated */
       int            xkb_type;    /∗ XkbBellNotify */
       unsigned int   device;      /∗ Xkb device ID, will not be XkbUseCoreKbd 
*/
       int            percent;     /∗ requested volume as % of max */
       int            pitch;       /∗ requested pitch in Hz */
       int            duration;    /∗ requested duration in microseconds */
       unsigned int   bell_class;  /∗ X input extension feedback class */
       unsigned int   bell_id;     /∗ X input extension feedback ID */
       Atom           name;        /∗ "name" of requested bell */
       Window         window;      /∗ window associated with event */
       Bool           event_only;  /∗ False -> the server did not produce a beep 
*/
   } XkbBellNotifyEvent;
   
If your application needs to generate visual bell feedback on the screen when it
  receives a bell event, use the window ID in the XkbBellNotifyEvent, if
  present.
SEE ALSO¶
XkbChangeEnabledControls(3), 
XkbDeviceBellEvent(3),
  
XkbForceBell(3), 
XkbForceDeviceBell(3),
  
XkbSelectEventDetails(3), 
XkbSelectEvents(3)