NAME¶
glDeleteShader - Deletes a shader object
C SPECIFICATION¶
void
glDeleteShader(GLuint shader);
PARAMETERS¶
shader
Specifies the shader object to be deleted.
DESCRIPTION¶
glDeleteShader frees the memory and invalidates the name associated with
the shader object specified by
shader. This command effectively undoes
the effects of a call to
glCreateShader().
If a shader object to be deleted is attached to a program object, it will be
flagged for deletion, but it will not be deleted until it is no longer
attached to any program object, for any rendering context (i.e., it must be
detached from wherever it was attached before it will be deleted). A value of
0 for
shader will be silently ignored.
To determine whether an object has been flagged for deletion, call
glGetShader() with arguments
shader and
GL_DELETE_STATUS.
ERRORS¶
GL_INVALID_VALUE is generated if
shader is not a value generated
by OpenGL.
ASSOCIATED GETS¶
glGetAttachedShaders() with the program object to be queried
glGetShader() with arguments
shader and
GL_DELETE_STATUS
glIsShader()
VERSION SUPPORT¶
|
OpenGL Version |
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Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glDeleteShader |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glCreateProgram(),
glCreateShader(),
glDetachShader(),
glUseProgram()
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014
Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group