NAME¶
glIsShader - Determines if a name corresponds to a shader object
C SPECIFICATION¶
GLboolean
glIsShader(GLuint shader);
PARAMETERS¶
shader
Specifies a potential shader object.
DESCRIPTION¶
glIsShader returns
GL_TRUE if
shader is the name of a
shader object previously created with
glCreateShader() and not yet
deleted with
glDeleteShader(). If
shader is zero or a non-zero
value that is not the name of a shader object, or if an error occurs,
glIsShader returns
GL_FALSE.
NOTES¶
No error is generated if
shader is not a valid shader object name.
A shader object marked for deletion with
glDeleteShader() but still
attached to a program object is still considered a shader object and
glIsShader will return
GL_TRUE.
ASSOCIATED GETS¶
glGetAttachedShaders() with a valid program object
glGetShader() with arguments
shader and a parameter to be queried
glGetShaderInfoLog() with argument
object
glGetShaderSource() with argument
object
VERSION SUPPORT¶
|
OpenGL Version |
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|
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Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glIsShader |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glAttachShader(),
glCompileShader(),
glCreateShader(),
glDeleteShader(),
glDetachShader(),
glLinkProgram(),
glShaderSource()
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014
Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group