NAME¶
glIsTexture - determine if a name corresponds to a texture
C SPECIFICATION¶
GLboolean
glIsTexture(GLuint texture);
PARAMETERS¶
texture
Specifies a value that may be the name of a
texture.
DESCRIPTION¶
glIsTexture returns
GL_TRUE if
texture is currently the
name of a texture. If
texture is zero, or is a non-zero value that is
not currently the name of a texture, or if an error occurs,
glIsTexture
returns
GL_FALSE.
A name returned by
glGenTextures(), but not yet associated with a texture
by calling
glBindTexture(), is not the name of a texture.
VERSION SUPPORT¶
|
OpenGL Version |
|
|
|
|
|
|
|
|
|
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Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glIsTexture |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glBindTexture(),
glCopyTexImage1D(),
glCopyTexImage2D(),
glDeleteTextures(),
glGenTextures(),
glGet(),
glGetTexParameter(),
glTexImage1D(),
glTexImage2D(),
glTexImage3D(),
glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014
Khronos Group. This document is licensed under the SGI Free Software B
License. For details, see
http://oss.sgi.com/projects/FreeB/.
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group