table of contents
INTERPOLATEATSAMPLE(3G) | [FIXME: manual] | INTERPOLATEATSAMPLE(3G) |
NAME¶
interpolateAtSample - sample a varying at the location of a specified sampleDECLARATION¶
float
interpolateAtSample(float interpolant,
int sample);
vec2
interpolateAtSample(vec2 interpolant,
int sample);
vec3
interpolateAtSample(vec3 interpolant,
int sample);
vec4
interpolateAtSample(vec4 interpolant,
int sample);
PARAMETERS¶
interpolantSpecifies the interpolant to be sampled at the location
of sample sample.
sample
Specifies the index of the sample whose location will be
used to sample interpolant.
DESCRIPTION¶
interpolateAtSample returns the value of the input varying interpolant sampled at the location of sample number sample. If multisample buffers are not available, the input varying will be evaluated at the center of the pixel. If sample sample does not exist, the position used to interpolate the input varying is undefined.VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
interpolateAtSample | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
interpolateAtCentroid(), interpolateAtOffset()COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2011-2014 Khronos Group08/26/2014 | [FIXME: source] |