NAME¶
gl_InstanceID - contains the index of the current primitive in an instanced draw
command
DECLARATION¶
in int gl_InstanceID ;.SH "DESCRIPTION"
gl_InstanceID is a vertex language input variable that
holds the integer index of the current primitive in an instanced draw
command such as glDrawArraysInstanced. If the current primitive does
not originate from an instanced draw command, the value of
gl_InstanceID is zero.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_InstanceID |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group