NAME¶
gl_LocalInvocationIndex - contains the local linear index of work item currently
being operated on by a compute shader
DECLARATION¶
in uint gl_LocalInvocationIndex ;.SH
"DESCRIPTION"
In the compute language, gl_LocalInvocationIndex is a
derived input variable containing the 1-dimensional linearized index of the
work invocation within the work group that the current shader is executing
on. The value of gl_LocalInvocationIndex is equal to
gl_LocalInvocationID.z * gl_WorkGroupSize.x *
gl_WorkGroupSize.y + gl_LocalInvocationID.y *
gl_WorkGroupSize.x + gl_LocalInvocationID.x.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_LocalInvocationIndex |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(),
gl_LocalInvocationID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2012-2014 Khronos Group