NAME¶
gl_SampleMaskIn - contains the computed sample coverage mask for the current
fragment
DECLARATION¶
in int gl_SampleMaskIn[] ;.SH "DESCRIPTION"
gl_SampleMaskIn is a fragment language that indicates the
set of samples covered by the primitive generating the fragment during
multisample rasterization. It has a sample bit set if and only if the sample
is considered covered for this fragment shader invocation. Bit B of
mask gl_SampleMask[M] corresponds to sample 32 * M + B.
The array has ceil(s / 32) elements where s is the
maximum number of color samples supported by the implementation.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_SampleMaskIn |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_SampleMask(), gl_SampleID(), gl_SamplePosition(),
gl_FragCoord()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group