NAME¶
packHalf2x16 - convert two 32-bit floating-point quantities to 16-bit quantities
and pack them into a single 32-bit integer
DECLARATION¶
uint packHalf2x16(vec2 v);
PARAMETERS¶
v
Specify a vector of two 32-bit floating point values that
are to be converted to 16-bit representation and packed into the result.
DESCRIPTION¶
packHalf2x16 returns an unsigned integer obtained by converting the
components of a two-component floating-point vector to the 16-bit
floating-point representation found in the OpenGL Specification, and then
packing these two 16-bit integers into a 32-bit unsigned integer. The first
vector component specifies the 16 least-significant bits of the result; the
second component specifies the 16 most-significant bits.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Function Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
packHalf2x16 |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
packDouble2x32(), unpackDouble2x32(), unpackHalf2x16()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group