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other versions
- stretch 0.2.2-14
- testing 0.2.2-16
- unstable 0.2.2-16
- experimental 0.2.2-18
| S3D_OBJ_INFO(9) | s3d Manual | S3D_OBJ_INFO(9) |
NAME¶
s3d_obj_info - object informationSYNOPSIS¶
#include <s3d.h>
STRUCTURE MEMBERS¶
struct s3d_obj_info {
uint32_t object;
uint32_t flags;
float trans_x;
float trans_y;
float trans_z;
float rot_x;
float rot_y;
float rot_z;
float scale;
float r;
char name;
}
DESCRIPTION¶
Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp.Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.
AUTHOR¶
Simon WunderlichAuthor of s3d
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