table of contents
other versions
- stretch 0.2.2-14
- testing 0.2.2-16
- unstable 0.2.2-16
- experimental 0.2.2-18
| S3D_PUSH_POLYGONS(3) | s3d Manual | S3D_PUSH_POLYGONS(3) |
NAME¶
s3d_push_polygons - push many polygonsSYNOPSIS¶
#include <s3d.h>
int s3d_push_polygons(int object, const uint32_t *pbuf, uint16_t n);
DESCRIPTION¶
As for vertices, you can push arrays of polygons to have greater performance. The pbuf should contain n polygons which consist of 4 uint32_t values of 3 vertices indices and 1 material index. uint32_t pbuf[] = { 0, 1, 2, 0};
int oid = s3d_new_object(); // create a new object
s3d_push_vertex(oid, 0.0, 0.0, 0.0);
s3d_push_vertex(oid, 0.0, 1.0, 0.0);
s3d_push_vertex(oid, 1.0, 0.0, 0.0);
s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0);
s3d_push_polygons(oid, pbuf, 1);
// push one polygon with the pbuf data
AUTHOR¶
Simon WunderlichAuthor of s3d
| s3d |