1oom_classic_sdl2(6) | Games Manual | 1oom_classic_sdl2(6) |
NAME¶
1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion
SYNOPSIS¶
1oom [options]
DESCRIPTION¶
This manual page briefly documents the 1oom_classic_sdl2 command.
1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.
OPTIONS¶
A summary of options is included below. For a complete description, see the documentation referenced below.
- -?
- Show command line options
- -audio
- Enable audio
- -c FILE.TXT
- Set config filename
- -fs
- Enable fullscreen
- -data PATH
- Set data directory
- -log FILE.TXT
- Set log filename
- -music
- Enable music
- -nga AITYPE
- Set new game AI type (0..1)
- -sfx
- Enable SFX
- -user PATH
- Set user directory
FILES¶
1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.
According to the XDG standard, 1oom will check the following directories for the LBX files (in order):
- 1.
- $XDG_DATA_HOME/1oom
- 2.
- $XDG_DATA_DIRS/1oom
- 3.
- ~/.local/share/1oom
- 4.
- /usr/share/games/master-of-orion
- 5.
- /usr/share/1oom
- 6.
- /usr/local/share/1oom
You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.
SEE ALSO¶
/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.
December 19 2021 |