table of contents
get_gfx_mode_type(3alleg4) | Allegro manual | get_gfx_mode_type(3alleg4) |
NAME¶
get_gfx_mode_type - Retrieves type information for a specific graphics card. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
int get_gfx_mode_type(int graphics_card);
DESCRIPTION¶
This function lets you determine the types of operating modes that a specific graphics card driver operates in. It will tell you whether it is a windowed, fullscreen, definitely windowed or fullscreen, and/or a magic driver.
The value returned is a bitfield consisting of these fields:
GFX_TYPE_UNKNOWN GFX_TYPE_WINDOWED GFX_TYPE_FULLSCREEN GFX_TYPE_DEFINITE GFX_TYPE_MAGIC
The return value will only be equivalent to GFX_TYPE_UNKNOWN when it is a driver unrecognized on that platform, or it is a bogus value. Test for the other types by using a bitwise AND. If the driver is windowed or fullscreen, it will also have the definite flag set. For example,
gfx_type would have the GFX_TYPE_WINDOWED, GFX_TYPE_DEFINITE, and GFX_TYPE_MAGIC flags set.
int gfx_type = get_gfx_mode_type(GFX_AUTODETECT_WINDOWED);
Allegro needs to be initialized first.
Example:
/* Accept the use of only windowed drivers in our selection dialog */
int accept_windowed(int card , int w , int h , int color_depth)
{
if (get_gfx_mode_type(card) & GFX_TYPE_WINDOWED)
return 0;
return 1;
}
/* In main: */
gfx_mode_select_filter(&card, &w, &h, &color_depth, accept_windowed);
RETURN VALUE¶
Returns a bitfield describing the graphics mode type.
SEE ALSO¶
gfx_mode_select_filter(3alleg4), get_gfx_mode(3alleg4), set_gfx_mode(3alleg4), is_windowed_mode(3alleg4)
version 4.4.3 | Allegro |