table of contents
DRUMGIZMO(1) | DRUMGIZMO(1) |
NAME¶
drumgizmo - drum application
SYNOPSIS¶
drumgizmo [OPTIONS] <FILE>
DESCRIPTION¶
DrumGizmo is an open source cross-platform drum plugin and stand-alone application. It is comparable to several commercial drum plugin products.
DrumGizmo uses an open drumkit file format, allowing the community to create their own drumkits. It has multichannel output, making it possible to mix it just the way you would a real drumkit. The optional built-in humanizer analyzes the midi notes, adjusting velocities on-the-fly. This client can be a stand-alone midi renderer, generating .wav files, 1 for each channel. Or use DrumGizmo as a software sampler for an electronic drumkit. There are also plugin versions available.
OPTIONS¶
-a, --async_load
jackmidi:
midimap=<midimapfile>
midifile:
file=<midifile>
speed=<tempo> (default 1.0)
track=<miditrack> (default -1, all tracks)
midimap=<midimapfile>
loop=<true|false>
ossmidi:
midimap=<midimapfile>
dev=<device> (default '/dev/midi')
test:
p=<hit_propability> (default 0.1)
instr=<instrument> (default -1, random instrument)
len=<seconds> (default -1, forever)
dummy:
alsa:
dev=<device> (default 'default')
frames=<frames> (default 32)
srate=<samplerate> (default 44100)
wavfile:
file=<filename> (default 'output')
srate=<samplerate> (default 44100)
oss:
dev=<device> (default /dev/dsp)
srate=<samplerate> (default 44100)
max_fragments=<fragments> (default 4)
fragment_size=<size> (default 8)
More info on max_fragments and fragment_size on http://manuals.opensound.com/developer/SNDCTL_DSP_SETFRAGMENT.html
jackaudio:
dummy:
limit=<size> (Limit the amount of preloaded drumkit data to the size)
Note: adds latency to the output so do not use this with a real-time midi drumkit.
laidback=<val> (Move notes ahead or behind in time in ms [+/-100].)
tightness=<val> (Control the tightness of the drummer. [0,1].)
regain=<val> (Control how fast the drummer catches up the timing. [0,1])
attack=<val> (How quickly the velocity gets reduced when playing fast notes. Lower values result in faster velocity reduction. [0,1])
release=<val> (How quickly the drummer regains the velocity when there are spaces between the notes. Lower values result in faster regain. [0,1])
stddev=<val> (The standard-deviation for the velocity humanizer. Higher value makes it more likely that a sample further away from the input velocity will be played. [0,4.5])
max=<val> (Maximum number of voices for each instrument before old samples are ramped down. [1,30])
rampdown=<val> (Time it takes for an old sample to completely fall silent. [0.01,2.0])
close=<val> (The importance given to choosing a sample close to the actual velocity value (after humanization) [0,1])
diverse=<val> (The importance given to choosing samples which haven't been played recently [0,1])
random=<val> (The amount of randomness added [0,1])
EXAMPLES¶
Render midifile to wav files:
BUGS¶
Report bugs to http://www.drumgizmo.org/wiki/doku.php?id=bugs.
ADDITIONAL INFORMATION¶
For further information, visit the website http://www.drumgizmo.org.
21 July 2018 | drumgizmo |