table of contents
GARGOYLE(6) | Games Manual | GARGOYLE(6) |
NAME¶
gargoyle
—
interactive fiction player
⟨https://github.com/garglk/garglk⟩
SYNOPSIS¶
gargoyle |
[story] |
gargoyle |
-d --dump-config |
gargoyle |
-e --edit-config |
gargoyle |
-m --migrate-config |
gargoyle |
-p --paths
[story] |
gargoyle |
-t --themes |
DESCRIPTION¶
gargoyle
is an interactive fiction player
that supports all the major interactive fiction formats, including:
- AGT
- Adrift (excluding Adrift 5)
- AdvSys
- Alan 2 and 3
- Glulx
- Hugo
- JACL
- Level 9
- Magnetic Scrolls
- Scott Adams
- TADS 2 and 3
- Z-machine
If story is provided, it will be played. Otherwise, a file chooser will be displayed so a story can be selected.
The following options are available:
-d
,--dump-config
- Dump the default config file to standard output.
-e
,--edit-config
- Open Gargoyle's configuration file in a text editor, first creating it if necessary.
-m
,--migrate-config
- Search for a move a legacy configuration file to the preferred location. In general, on Unix systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini.
-p
,--paths
- Display a list of configuration file paths as well as theme paths that will be used at runtime. If story is provided, game-specific configuration paths will be included.
-t
,--themes
- Display a list of available color themes.
CONFIGURATION¶
gargoyle
is highly configurable, although
all configuration is done through a text-based configuration file. To edit
the configuration file, use ⟨control-comma⟩ while Gargoyle is
running (⟨command-comma⟩ on Mac), which will open the
configuration file in a text editor. The configuration file can also be
edited directly. The following locations are tried in order:
- $XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini
- $HOME/.garglkrc
In addition, game-specific and directory-specific overrides are available. For game-specific overrides, the game extension is removed and replaced with ini. For example, zork1.z3 becomes zork1.ini. If this file exists, it will be treated as a configuration file. For directory-specific overrides, if the file garglk.ini exists in the same directory as the game, it will be treated as a configuration file.
Finally, it is possible for a global configuration file to be installed. This is often the file /etc/garglk.ini, but this is configurable at build time, and may also be disabled.
To see exactly which locations are being used, pass the
-p
or --paths
flag to
gargoyle
. Note that this will not include game- or
directory-specific configuration files.
Configuration files are additive: first, the global configuration file is parsed. Next, the user's configuration file (such as $HOME/.config/garglk.ini) is parsed, with all of its provided options replacing whatever was specified in the global configuration file. Finally, if there is a directory-specific and/or game-specific configuration file, their options will replace any existing options. Configuration files need not provide all options. This allows, for example, a game to select only the colors to be used, while respecing all of the user's other choices.
AUTHORS¶
Tor Andersson
Ben Cressey
Chris Spiegel ⟨cspiegel@gmail.com⟩
November 24, 2022 | Debian |