table of contents
| SbCylinderProjector(3IV)() | SbCylinderProjector(3IV)() | 
NAME¶
SbCylinderProjector — cylinder projector
INHERITS FROM¶
SbProjector > SbCylinderProjector
SYNOPSIS¶
#include <Inventor/projectors/SbCylinderProjector.h>
  
  Methods from class SbCylinderProjector:
  
  
  	~SbCylinderProjector()
  
  
  SbVec3f	projectAndGetRotation(const SbVec2f
    &point, SbRotation &rot)
  
  
  virtual SbRotation	getRotation(const SbVec3f
    &point1, const SbVec3f &point2)
  
  
  void	setCylinder(const SbCylinder &cyl)
  
  
  const SbCylinder &	getCylinder() const
  
  
  void	setOrientToEye(SbBool orientToEye)
  
  
  SbBool	isOrientToEye() const
  
  
  void	setFront(SbBool isFront)
  
  
  SbBool	isFront() const
  
  
  SbBool	isPointInFront(const SbVec3f &point)
    const
  
  Methods from class SbProjector:
  
  
  virtual SbVec3f	project(const SbVec2f &point)
  
  
  virtual void	setViewVolume(const SbViewVolume
    &vol)
  
  
  const SbViewVolume &	getViewVolume() const
  
  
  virtual void	setWorkingSpace(const SbMatrix
    &space)
  
  
  const SbMatrix &	getWorkingSpace() const
  
  
  virtual SbProjector *	copy() const
DESCRIPTION¶
SbCylinderProjector is an abstract base class for projectors that use a cylinder in their projection. The getRotation() method for an SbCylinderProjector will always return a rotation that is about the axis of the cylinder. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
METHODS¶
	~SbCylinderProjector()
  
  
  Destructor.
  
  
  SbVec3f	projectAndGetRotation(const SbVec2f
    &point, SbRotation &rot)
  
  
  Apply the projector using the given point, returning the point in three
    dimensions that it projects to. This also returns in rot a rotation
    about the axis of the cylinder from the last projected point to this one.
    The passed point should be normalized (i.e. lie in the range
    [0.0,1.0]), with (0,0) at the lower-left.
  
  
  virtual SbRotation	getRotation(const SbVec3f
    &point1, const SbVec3f &point2)
  
  
  Get a rotation given two points on this cylinder projector. The rotation will
    be about the axis of the cylinder.
  
  
  void	setCylinder(const SbCylinder &cyl)
  
  
  const SbCylinder &	getCylinder() const
  
  
  Set and get the cylinder on which to project points. The default cylinder is
    aligned with the Y axis and has radius 1.0.
  
  
  void	setOrientToEye(SbBool orientToEye)
  
  
  SbBool	isOrientToEye() const
  
  
  Set and get whether the projector should always be oriented towards the eye.
    Set to FALSE if the tolerance should be evaluated in working space.
  
  
  void	setFront(SbBool isFront)
  
  
  SbBool	isFront() const
  
  
  SbBool	isPointInFront(const SbVec3f &point)
    const
  
  
  Set and get whether the projector should intersect the half of the cylinder
    that faces the eye. Set to FALSE if the projector should intersect with the
    rear half.
  
SEE ALSO¶
SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector