table of contents
| SbCylinderSheetProjector(3IV)() | SbCylinderSheetProjector(3IV)() | 
NAME¶
SbCylinderSheetProjector — cylinder-sheet projector
INHERITS FROM¶
SbProjector > SbCylinderProjector > SbCylinderSheetProjector
SYNOPSIS¶
#include <Inventor/projectors/SbCylinderSheetProjector.h>
  
  Methods from class SbCylinderSheetProjector:
  
  
  	SbCylinderSheetProjector(SbBool orientToEye =
    TRUE)
  
  
  	SbCylinderSheetProjector(const SbCylinder &cyl,
    SbBool orientToEye = TRUE)
  
  
  	~SbCylinderSheetProjector()
  
  Methods from class SbCylinderProjector:
  
  
  SbVec3f	projectAndGetRotation(const SbVec2f
    &point, SbRotation &rot)
  
  
  virtual SbRotation	getRotation(const SbVec3f
    &point1, const SbVec3f &point2)
  
  
  void	setCylinder(const SbCylinder &cyl)
  
  
  const SbCylinder &	getCylinder() const
  
  
  void	setOrientToEye(SbBool orientToEye)
  
  
  SbBool	isOrientToEye() const
  
  
  void	setFront(SbBool isFront)
  
  
  SbBool	isFront() const
  
  
  SbBool	isPointInFront(const SbVec3f &point)
    const
  
  Methods from class SbProjector:
  
  
  virtual SbVec3f	project(const SbVec2f &point)
  
  
  virtual void	setViewVolume(const SbViewVolume
    &vol)
  
  
  const SbViewVolume &	getViewVolume() const
  
  
  virtual void	setWorkingSpace(const SbMatrix
    &space)
  
  
  const SbMatrix &	getWorkingSpace() const
  
  
  virtual SbProjector *	copy() const
DESCRIPTION¶
SbCylinderSheetProjector projects a window space point (usually based on the mouse location) onto the surface of a cylinder with a hyperbolic sheet draped over it. This allows smooth transitions onto and off of the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects on to the sheet, the rotations will be as if the sheet is being dragged, causing the cylinder to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
METHODS¶
	SbCylinderSheetProjector(SbBool
    orientToEye = TRUE)
  
  
  	SbCylinderSheetProjector(const SbCylinder &cyl,
    SbBool orientToEye = TRUE)
  
  
  Constructors. The first uses a default cylinder aligned with the Y axis with
    radius 1.0; the cylinder is supplied in the second. The orientToEye
    parameter determines whether the sheet is perpendicular to the eye, or
    perpendicular to the cylinder's Z axis. Setting that parameter to TRUE (the
    default) specifies that the plane be perpendicular to the eye, which is most
    often the desired behavior.
The default view volume is undefined, and the working space is identity.
  
  
  	~SbCylinderSheetProjector()
  
  
  Destructor.
  
SEE ALSO¶
SbCylinderSectionProjector, SbCylinderPlaneProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector