table of contents
| SbVec4f(3IV)() | SbVec4f(3IV)() | 
NAME¶
SbVec4f — 4D vector class
INHERITS FROM¶
SbVec4f
SYNOPSIS¶
#include <Inventor/SbLinear.h>
  
  Methods from class SbVec4f:
  
  
  	SbVec4f()
  
  
  	SbVec4f(const float v[4])
  
  
  	SbVec4f(float x, float y, float z, float w)
  
  
  float	dot(const SbVec4f &v) const
  
  
  SbBool	equals(const SbVec4f v, float tolerance)
    const
  
  
  void	getReal(SbVec3f &v) const
  
  
  const float *	getValue() const
  
  
  void	getValue(float &x, float &y, float
    &z, float &w) const
  
  
  float	length() const
  
  
  void	negate()
  
  
  	normalize()
  
  
  SbVec4f &	setValue(const float v[4])
  
  
  SbVec4f &	setValue(float x, float y, float z,
    float w)
  
  
  float &	operator [](int i)
  
  
  const float &	operator [](int i)
  
  
  SbVec4f &	operator *=(float d)
  
  
  SbVec4f &	operator /=(float d)
  
  
  SbVec4f &	operator +=(const SbVec4f &u)
  
  
  SbVec4f &	operator -=(const SbVec4f &u)
  
  
  SbVec4f	operator -() const
  
  
  SbVec4f	operator *(const SbVec4f &v, float d)
  
  
  SbVec4f	operator *(float d, const SbVec4f &v)
  
  
  SbVec4f	operator /(const SbVec4f &v, float d)
  
  
  SbVec4f	operator +(const SbVec4f &v1, const
    SbVec4f &v2)
  
  
  SbVec4f	operator -(const SbVec4f &v1, const
    SbVec4f &v2)
  
  
  int	operator ==(const SbVec4f &v1, const SbVec4f
    &v2)
  
  
  int	operator !=(const SbVec4f &v1, const SbVec4f
    &v2)
DESCRIPTION¶
4D vector class used to store homogeneous coordinates. This class is used in Inventor for arguments and return values.
METHODS¶
	SbVec4f()
  
  
  Default constructor.
  
  
  	SbVec4f(const float v[4])
  
  
  	SbVec4f(float x, float y, float z, float w)
  
  
  Constructor given vector components.
  
  
  float	dot(const SbVec4f &v) const
  
  
  Returns dot (inner) product of vector and another vector.
  
  
  SbBool	equals(const SbVec4f v, float tolerance)
    const
  
  
  Equality comparison within given tolerance — the square of the length
    of the maximum distance between the two vectors.
  
  
  void	getReal(SbVec3f &v) const
  
  
  Returns the real portion of the vector by dividing by the fourth value.
  
  
  const float *	getValue() const
  
  
  void	getValue(float &x, float &y, float
    &z, float &w) const
  
  
  Returns vector components.
  
  
  float	length() const
  
  
  Returns geometric length of vector.
  
  
  void	negate()
  
  
  Negates each component of vector in place.
  
  
  	normalize()
  
  
  Changes vector to be unit length.
  
  
  SbVec4f &	setValue(const float v[4])
  
  
  SbVec4f &	setValue(float x, float y, float z,
    float w)
  
  
  Sets the vector components.
  
  
  float &	operator [](int i)
  
  
  const float &	operator [](int i)
  
  
  Accesses indexed component of vector.
  
  
  SbVec4f &	operator *=(float d)
  
  
  SbVec4f &	operator /=(float d)
  
  
  Component-wise scalar multiplication and division operators.
  
  
  SbVec4f &	operator +=(const SbVec4f &u)
  
  
  SbVec4f &	operator -=(const SbVec4f &u)
  
  
  Component-wise vector addition and subtraction operators.
  
  
  SbVec4f	operator -() const
  
  
  Nondestructive unary negation — returns a new vector.
  
  
  SbVec4f	operator *(const SbVec4f &v, float d)
  
  
  SbVec4f	operator *(float d, const SbVec4f &v)
  
  
  SbVec4f	operator /(const SbVec4f &v, float d)
  
  
  Component-wise binary scalar multiplication and division operators.
  
  
  SbVec4f	operator +(const SbVec4f &v1, const
    SbVec4f &v2)
  
  
  SbVec4f	operator -(const SbVec4f &v1, const
    SbVec4f &v2)
  
  
  Component-wise binary vector addition and subtraction operators.
  
  
  int	operator ==(const SbVec4f &v1, const SbVec4f
    &v2)
  
  
  int	operator !=(const SbVec4f &v1, const SbVec4f
    &v2)
  
  
  Equality comparison operators.
  
SEE ALSO¶
SbVec2f, SbVec3f, SbVec2s, SbRotation