table of contents
SoDataSensor(3IV)() | SoDataSensor(3IV)() |
NAME¶
SoDataSensor — abstract base class for sensors attached to parts of a scene
INHERITS FROM¶
SoSensor > SoDelayQueueSensor > SoDataSensor
SYNOPSIS¶
#include <Inventor/sensors/SoDataSensor.h>
Methods from class SoDataSensor:
void setDeleteCallback(SoSensorCB *function, void
*data)
SoNode * getTriggerNode() const
SoField * getTriggerField() const
SoPath * getTriggerPath() const
void setTriggerPathFlag(SbBool flag)
SbBool getTriggerPathFlag() const
Methods from class SoDelayQueueSensor:
void setPriority(uint32_t pri)
uint32_t getPriority()
static uint32_t getDefaultPriority()
virtual void schedule()
virtual void unschedule()
virtual SbBool isScheduled()
Methods from class SoSensor:
void setFunction(SoSensorCB *callbackFunction)
SoSensorCB * getFunction() const
void setData(void *callbackData)
void * getData() const
DESCRIPTION¶
Data sensors detect changes to scene graph objects (paths, nodes, or fields) and trigger their callback function when the object changes.
Data sensors provide a delete callback that is called just before the object the data sensor is attached to is deleted; note that the callback should not attempt to modify the object in any way, or core dumps may result.
Priority zero data sensors also provide methods that can be called in the callback function to determine exactly which node, field, or path caused the sensor to be triggered.
METHODS¶
void setDeleteCallback(SoSensorCB
*function, void *data)
Sets a callback that will be called when the object the sensor is sensing is
deleted.
SoNode * getTriggerNode() const
SoField * getTriggerField() const
If this is a priority 0 data sensor, returns the node/field that was modified
that caused this sensor to trigger. Returns NULL if the sensor was not
triggered because a node/field changed (for example, if schedule() is
called on the sensor) or if this sensor is not a priority 0 sensor. Note
that because one change to the scene graph may cause multiple nodes or
fields to be modified (because of field-to-field connections), the node or
field returned may not be the only one that changed.
SoPath * getTriggerPath() const
void setTriggerPathFlag(SbBool flag)
SbBool getTriggerPathFlag() const
If this is a priority 0 data sensor, returns a path to the node that caused
this sensor to trigger. Because recreating the path to the node that changed
is relatively expensive, setTriggerPathFlag(TRUE) must be called
before the sensor is scheduled. If it is not called, or if the sensor wasn't
triggered because a node changed, this returns NULL. NULL is also returned
if this is not a priority 0 sensor.
SEE ALSO¶
SoNodeSensor, SoPathSensor, SoFieldSensor, SoDelayQueueSensor