table of contents
| SoElapsedTime(3IV)() | SoElapsedTime(3IV)() | 
NAME¶
SoElapsedTime — basic controllable time source
INHERITS FROM¶
SoBase > SoFieldContainer > SoEngine > SoElapsedTime
SYNOPSIS¶
#include <Inventor/engines/SoElapsedTime.h>
  
  Inputs from class SoElapsedTime:
  
  
  SoSFTime	timeIn
  
  
  SoSFFloat	speed
  
  
  SoSFBool	on
  
  
  SoSFBool	pause
  
  
  SoSFTrigger	reset
  
  Outputs from class SoElapsedTime:
  
  
  (SoSFTime)	timeOut
  
  Methods from class SoElapsedTime:
  
  
  	SoElapsedTime()
  
  Methods from class SoEngine:
  
  
  static SoType	getClassTypeId()
  
  
  virtual int	getOutputs(SoEngineOutputList &list)
    const
  
  
  SoEngineOutput *	getOutput(const SbName
    &outputName) const
  
  
  SbBool	getOutputName(const SoEngineOutput *output,
    SbName &outputName) const
  
  
  SoEngine *	copy() const
  
  
  static SoEngine *	getByName(const SbName
    &name)
  
  
  static int	getByName(const SbName &name,
    SoEngineList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This engine functions as a stopwatch; it outputs the time that has elapsed since it started running. By default, the timeIn input is connected to the realTime global field. It can, however, be connected to any other time source.
The ouput from the engine is the time that has elapsed since it started running, or since the reset input was last triggered. You can affect the speed of the output time by setting the speed scale factor. A value greater than 1.0 will speed up the output, and a value less than 1.0 will slow it down.
If you pause the engine, by setting the pause input to TRUE, it stops updating the timeOut output. When you turn off the pause, it jumps to its current position without losing time. Alternatively, if you want to stop the engine for a while, and then restart it from where it left off, use the on input field.
INPUTS¶
SoSFTime	timeIn
  
  
  Running time.
  
  
  SoSFFloat	speed
  
  
  Scale factor for time.
  
  
  SoSFBool	on
  
  
  TRUE to start running, FALSE to stop.
  
  
  SoSFBool	pause
  
  
  TRUE to freeze, FALSE to continue running.
  
  
  SoSFTrigger	reset
  
  
  Reset the base time.
  
OUTPUTS¶
(SoSFTime)	timeOut
  
  
  Time elapsed, modified by the speed factor.
  
METHODS¶
	SoElapsedTime()
  
  
  Constructor.
  
FILE FORMAT/DEFAULTS¶
ElapsedTime {
timeIn	<current time>
speed	1
on	TRUE
pause	FALSE
reset	
}
SEE ALSO¶
SoTimeCounter, SoOneShot, SoEngineOutput