table of contents
| SoIndexedNurbsSurface(3IV)() | SoIndexedNurbsSurface(3IV)() | 
NAME¶
SoIndexedNurbsSurface — indexed NURBS surface shape node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoShape > SoIndexedNurbsSurface
SYNOPSIS¶
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
  
  Fields from class SoIndexedNurbsSurface:
  
  
  SoSFInt32	numUControlPoints
  
  
  SoSFInt32	numVControlPoints
  
  
  SoMFInt32	coordIndex
  
  
  SoMFFloat	uKnotVector
  
  
  SoMFFloat	vKnotVector
  
  
  SoSFInt32	numSControlPoints
  
  
  SoSFInt32	numTControlPoints
  
  
  SoMFInt32	textureCoordIndex
  
  
  SoMFFloat	sKnotVector
  
  
  SoMFFloat	tKnotVector
  
  Methods from class SoIndexedNurbsSurface:
  
  
  	SoIndexedNurbsSurface()
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This shape node represents a NURBS surface based on the knot vectors and the control points that you specify. The uKnotVector and vKnotVector fields specify floating-point arrays of values; the values are the coordinates of the knot points in the surface, and you must enter them in non-decreasing order. The numUControlPoints and numVControlPoints fields specify the number of control points the surface will have in the U and V parametric directions, and will use the current coordinates that are indexed from the coordIndex field.
You can get a surface of minimum order (2) in the U or V directions by specifying two more knots than control points in that direction and having at least two control points in that direction. This surface would appear creased in one direction.
You can get a surface of maximum order (8) in the U or V directions by specifying eight more knots than control points in that direction and having at least eight control points in that direction.
The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.
The surface is trimmed according to the currently defined profiles curves.
When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.
FIELDS¶
SoSFInt32	numUControlPoints
  
  
  SoSFInt32	numVControlPoints
  
  
  Number of control points in the U and V directions.
  
  
  SoMFInt32	coordIndex
  
  
  Coordinate indices.
  
  
  SoMFFloat	uKnotVector
  
  
  SoMFFloat	vKnotVector
  
  
  The knot vectors in the U and V directions.
  
  
  SoSFInt32	numSControlPoints
  
  
  SoSFInt32	numTControlPoints
  
  
  Number of control points in the S and T directions.
  
  
  SoMFInt32	textureCoordIndex
  
  
  Texture coordinate indices.
  
  
  SoMFFloat	sKnotVector
  
  
  SoMFFloat	tKnotVector
  
  
  The knot vectors in the S and T directions.
  
METHODS¶
	SoIndexedNurbsSurface()
  
  
  Creates an indexed NURBS surface node with default settings.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction
  
  
  Draws the surface based on the current coordinates, material, and so on.
  
  SoRayPickAction
  
  
  Picks the surface based on the current coordinates and transformation.
  
  SoGetBoundingBoxAction
  
  
  Computes the bounding box that encloses all control points of the surface with
    the current transformation applied to them. Sets the center to the average
    of the control points.
  
  SoCallbackAction
  
  
  If any triangle callbacks are registered with the action, they will be invoked
    for each successive triangle approximating the surface.
  
FILE FORMAT/DEFAULTS¶
IndexedNurbsSurface {
numUControlPoints	0
numVControlPoints	0
numSControlPoints	0
numTControlPoints	0
coordIndex	0
uKnotVector	0
vKnotVector	0
sKnotVector	0
tKnotVector	0
textureCoordIndex	-1
}
SEE ALSO¶
SoIndexedNurbsCurve, SoNurbsSurface, SoProfile