table of contents
| SoLineHighlightRenderAction(3IV)() | SoLineHighlightRenderAction(3IV)() | 
NAME¶
SoLineHighlightRenderAction — selection highlight style
INHERITS FROM¶
SoAction > SoGLRenderAction > SoLineHighlightRenderAction
SYNOPSIS¶
#include <Inventor/actions/SoLineHighlightRenderAction.h>
  
  Methods from class SoLineHighlightRenderAction:
  
  
  	SoLineHighlightRenderAction()
  
  
  virtual void	apply(SoNode *node)
  
  
  void	setVisible(SbBool b)
  
  
  SbBool	isVisible() const
  
  
  void	setColor(const SbColor &c)
  
  
  SbColor &	getColor()
  
  
  void	setLinePattern(unsigned short pattern)
  
  
  unsigned short	getLinePattern()
  
  
  void	setLineWidth(float width)
  
  
  float	getLineWidth()
  
  Methods from class SoGLRenderAction:
  
  
  void	setViewportRegion(const SbViewportRegion
    &newRegion)
  
  
  const SbViewportRegion &	getViewportRegion()
    const
  
  
  void	setUpdateArea(const SbVec2f &origin, const
    SbVec2f &size)
  
  
  void	getUpdateArea(SbVec2f &origin, SbVec2f
    &size) const
  
  
  void	setAbortCallback(SoGLRenderAbortCB *func, void
    *userData)
  
  
  void	setTransparencyType(TransparencyType type)
  
  
  TransparencyType	getTransparencyType() const
  
  
  void	setSmoothing(SbBool smooth)
  
  
  SbBool	isSmoothing() const
  
  
  void	setNumPasses(int num)
  
  
  int	getNumPasses() const
  
  
  void	setPassUpdate(SbBool flag)
  
  
  SbBool	isPassUpdate() const
  
  
  void	setPassCallback(SoGLRenderPassCB *func, void
    *userData)
  
  
  void	setCacheContext(uint32_t context)
  
  
  uint32_t	getCacheContext() const
  
  Methods from class SoAction:
  
  
  static SoType	getClassTypeId()
  
  
  virtual SoType	getTypeId()
  
  
  virtual SbBool	isOfType(SoType type)
  
  
  virtual void	invalidateState()
DESCRIPTION¶
SoLineHighlightRenderAction is a render action which renders the specified scene graph, then renders each selected object again in wireframe. Selected objects are specified by the first SoSelection node in the scene to which this action is applied. If there is no renderable geometry in a selected object, no highlight is rendered for that object. A highlight render action can be passed to the setGLRenderAction() method of SoXtRenderArea to have an affect on scene graphs.
METHODS¶
	SoLineHighlightRenderAction()
  
  
  Constructor.
  
  
  virtual void	apply(SoNode *node)
  
  
  This renders the passed scene graph, and also renders each selected object in
    wireframe, as specified by the first SoSelection node found in the
    scene graph.
  
  
  void	setVisible(SbBool b)
  
  
  This provides a convenient mechansim for turning highlights off or back on.
    When FALSE is passed, subsequent calls to apply() render the scene graph
    without rendering highlights. The application is responsible for forcing a
    redraw of the scene after changing this state. The default visibility is
  on.
  
  
  SbBool	isVisible() const
  
  
  Returns whether highlights will be rendered or not.
  
  
  void	setColor(const SbColor &c)
  
  
  SbColor &	getColor()
  
  
  Set and get the color of the highlight. Default is red (1,0,0). The
    application is responsible for forcing a redraw of the scene to see the
    affects of this change.
  
  
  void	setLinePattern(unsigned short pattern)
  
  
  unsigned short	getLinePattern()
  
  
  Set and get the line pattern of the highlight. Default is solid,
    0xffff. The pattern of bits in the passed variable specifies the
    pattern of the line. See SoDrawStyle for more information. The
    application is responsible for forcing a redraw of the scene to see the
    affects of this change.
  
  
  void	setLineWidth(float width)
  
  
  float	getLineWidth()
  
  
  Set and get the line width of the highlight. Default is 3. The
    application is responsible for forcing a redraw of the scene to see the
    affects of this change.
  
EXAMPLE¶
Here is an example of how a line highlight can be specified for a particular selection node and render area.
SoXtRenderArea *myRenderArea;
SoSelection *mySelection;
// Set the highlight render action
myRenderArea->setGLRenderAction(
new SoLineHighlightRenderAction());
// Automatic redraw on selection changes
myRenderArea->redrawOnSelectionChange(mySelection);
SEE ALSO¶
SoBoxHighlightRenderAction, SoGLRenderAction, SoSelection, SoXtRenderArea, SoDrawStyle, SoInteraction