table of contents
| SoMaterialBinding(3IV)() | SoMaterialBinding(3IV)() | 
NAME¶
SoMaterialBinding — node that specifies how multiple materials are bound to shapes
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoMaterialBinding
SYNOPSIS¶
#include <Inventor/nodes/SoMaterialBinding.h>
  
  enum Binding {
  
  
  SoMaterialBinding::OVERALL	Whole object has same material
  
  
  SoMaterialBinding::PER_PART	One material for each part of object
  
  
  SoMaterialBinding::PER_PART_INDEXED 	One material for each part,
    indexed
  
  
  SoMaterialBinding::PER_FACE	One material for each face of object
  
  
  SoMaterialBinding::PER_FACE_INDEXED 	One material for each face,
    indexed
  
  
  SoMaterialBinding::PER_VERTEX 	One material for each vertex of object
  
  
  SoMaterialBinding::PER_VERTEX_INDEXED 	One material for each vertex,
    indexed
  
  
  }
  
  Fields from class SoMaterialBinding:
  
  
  SoSFEnum	value
  
  Methods from class SoMaterialBinding:
  
  
  	SoMaterialBinding()
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This node specifies how the current materials are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently. The current material always has a base value, which is defined by the first value of all material fields. Since material fields may have multiple values, the binding determines how these values are distributed over a shape.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing.
The bindings apply only to diffuse colors and transparency. Other materials (emissive, specular, ambient, shininess) will have the first value applied to the entire shape, regardless of the material binding or the number provided.
If the number of transparencies is less than the number of diffuse colors, only the first transparency value will be used, regardless of the material binding. If the number of diffuse colors in the state is less than the number required for the given binding, a debug warning will be printed and unpredictable colors will result.
FIELDS¶
SoSFEnum	value
  
  
  Specifies how to bind materials to shapes.
  
METHODS¶
	SoMaterialBinding()
  
  
  Creates a material binding node with default settings.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction
  
  
  Sets the current material binding type.
  
FILE FORMAT/DEFAULTS¶
MaterialBinding {
value	OVERALL
}
SEE ALSO¶
SoMaterial, SoNormalBinding, SoShape, SoTextureCoordinateBinding