table of contents
| SoNodeSensor(3IV)() | SoNodeSensor(3IV)() | 
NAME¶
SoNodeSensor — sensor class that can be attached to Inventor nodes
INHERITS FROM¶
SoSensor > SoDelayQueueSensor > SoDataSensor > SoNodeSensor
SYNOPSIS¶
#include <Inventor/sensors/SoNodeSensor.h>
  
  Methods from class SoNodeSensor:
  
  
  	SoNodeSensor()
  
  
  	SoNodeSensor(SoSensorCB *func, void *data)
  
  
  	~SoNodeSensor()
  
  
  void	attach(SoNode *node)
  
  
  void	detach()
  
  
  SoNode *	getAttachedNode() const
  
  Methods from class SoDataSensor:
  
  
  void	setDeleteCallback(SoSensorCB *function, void
    *data)
  
  
  SoNode *	getTriggerNode() const
  
  
  SoField *	getTriggerField() const
  
  
  SoPath *	getTriggerPath() const
  
  
  void	setTriggerPathFlag(SbBool flag)
  
  
  SbBool	getTriggerPathFlag() const
  
  Methods from class SoDelayQueueSensor:
  
  
  void	setPriority(uint32_t pri)
  
  
  uint32_t	getPriority()
  
  
  static uint32_t	getDefaultPriority()
  
  
  virtual void	schedule()
  
  
  virtual void	unschedule()
  
  
  virtual SbBool	isScheduled()
  
  Methods from class SoSensor:
  
  
  void	setFunction(SoSensorCB *callbackFunction)
  
  
  SoSensorCB *	getFunction() const
  
  
  void	setData(void *callbackData)
  
  
  void *	getData() const
DESCRIPTION¶
Node sensors detect changes to nodes, calling a callback function whenever any field of the node or, if the node is a group node, any children of the node change.
METHODS¶
	SoNodeSensor()
  
  
  	SoNodeSensor(SoSensorCB *func, void *data)
  
  
  Creation methods. The second method takes the callback function and data to be
    called when the sensor is triggered.
  
  
  	~SoNodeSensor()
  
  
  Destroys the sensor, freeing up any memory associated with it after
    unscheduling it.
  
  
  void	attach(SoNode *node)
  
  
  void	detach()
  
  
  SoNode *	getAttachedNode() const
  
  
  The attach() method makes this sensor detect changes to the given node.
    The detach() method unschedules this sensor (if it is scheduled) and
    makes it ignore changes to the scene graph. The getAttachedNode()
    method returns the node that this sensor is sensing, or NULL if it is not
    attached to any node.
  
SEE ALSO¶
SoFieldSensor, SoPathSensor, SoDataSensor