table of contents
| SoNormalBinding(3IV)() | SoNormalBinding(3IV)() | 
NAME¶
SoNormalBinding — node that specifies how multiple surface normals are bound to shapes
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoNormalBinding
SYNOPSIS¶
#include <Inventor/nodes/SoNormalBinding.h>
  
  enum Binding {
  
  
  SoNormalBinding::OVERALL	Whole object has same normal
  
  
  SoNormalBinding::PER_PART	One normal for each part of object
  
  
  SoNormalBinding::PER_PART_INDEXED 	One normal for each part, indexed
  
  
  SoNormalBinding::PER_FACE	One normal for each face of object
  
  
  SoNormalBinding::PER_FACE_INDEXED 	One normal for each face, indexed
  
  
  SoNormalBinding::PER_VERTEX	One normal for each vertex of object
  
  
  SoNormalBinding::PER_VERTEX_INDEXED 	One normal for each vertex,
    indexed
  
  
  }
  
  Fields from class SoNormalBinding:
  
  
  SoSFEnum	value
  
  Methods from class SoNormalBinding:
  
  
  	SoNormalBinding()
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur.
FIELDS¶
SoSFEnum	value
  
  
  Specifies how to bind normals to shapes.
  
METHODS¶
	SoNormalBinding()
  
  
  Creates a normal binding node with default settings.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoRayPickAction
  
  
  Sets the current normal binding type.
  
FILE FORMAT/DEFAULTS¶
NormalBinding {
value	PER_VERTEX_INDEXED
}
SEE ALSO¶
SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape