table of contents
| SoSpotLight(3IV)() | SoSpotLight(3IV)() | 
NAME¶
SoSpotLight — node representing a spotlight source
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight
SYNOPSIS¶
#include <Inventor/nodes/SoSpotLight.h>
  
  Fields from class SoSpotLight:
  
  
  SoSFVec3f	location
  
  
  SoSFVec3f	direction
  
  
  SoSFFloat	dropOffRate
  
  
  SoSFFloat	cutOffAngle
  
  Fields from class SoLight:
  
  
  SoSFBool	on
  
  
  SoSFFloat	intensity
  
  
  SoSFColor	color
  
  Methods from class SoSpotLight:
  
  
  	SoSpotLight()
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This node defines a spotlight style light source. A spotlight is placed at a fixed location in 3-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of the cone. The rate of drop-off and the angle of the cone are controlled by the dropOffRate and cutOffAngle fields.
FIELDS¶
SoSFVec3f	location
  
  
  Location of the source.
  
  
  SoSFVec3f	direction
  
  
  Principal direction of illumination (center axis of cone).
  
  
  SoSFFloat	dropOffRate
  
  
  Rate of intensity drop-off per change in angle from primary direction: 0 =
    constant intensity, 1 = very sharp drop-off
  
  
  SoSFFloat	cutOffAngle
  
  
  Angle (in radians) outside of which intensity is zero, measured from the
    center axis of the cone to an edge.
  
METHODS¶
	SoSpotLight()
  
  
  Creates a spotlight source node with default settings.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction
  
  
  Activates this light (if so specified) during traversal. All shape nodes that
    come after this light in the scene graph are illuminated by this light. The
    light's location is affected by the current transformation.
  
FILE FORMAT/DEFAULTS¶
SpotLight {
on	TRUE
intensity	1
color	1 1 1
location	0 0 1
direction	0 0 -1
dropOffRate	0
cutOffAngle	0.785398
}
SEE ALSO¶
SoDirectionalLight, SoPointLight