table of contents
| SoSpotLightDragger(3IV)() | SoSpotLightDragger(3IV)() | 
NAME¶
SoSpotLightDragger — spotlight shaped dragger that allows you to change position, direction, and width of the beam
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoSpotLightDragger
SYNOPSIS¶
#include <Inventor/draggers/SoSpotLightDragger.h>
  
  Fields from class SoSpotLightDragger:
  
  
  SoSFRotation	rotation
  
  
  SoSFVec3f	translation
  
  
  SoSFFloat	angle
  
  Fields from class SoDragger:
  
  
  SoSFBool	isActive
  
  Fields from class SoInteractionKit:
  
  
  SoSFEnum	renderCaching
  
  
  SoSFEnum	boundingBoxCaching
  
  
  SoSFEnum	renderCulling
  
  
  SoSFEnum	pickCulling
  
  Parts from class SoBaseKit:
  
  
  (SoNodeKitListPart)	callbackList
  
  Methods from class SoSpotLightDragger:
  
  
  	SoSpotLightDragger()
  
  
  static const SoNodekitCatalog * 	getClassNodekitCatalog()
    const
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoDragger:
  
  
  void	addStartCallback(SoDraggerCB *f, void *userData =
    NULL)
  
  
  void	removeStartCallback(SoDraggerCB *f, void
    *userData = NULL)
  
  
  void	addMotionCallback(SoDraggerCB *f, void *userData
    = NULL)
  
  
  void	removeMotionCallback(SoDraggerCB *f, void
    *userData = NULL)
  
  
  void	addFinishCallback(SoDraggerCB *f, void *userData
    = NULL)
  
  
  void	removeFinishCallback(SoDraggerCB *f, void
    *userData = NULL)
  
  
  void	addValueChangedCallback(SoDraggerCB *f, void
    *userData = NULL)
  
  
  void	removeValueChangedCallback(SoDraggerCB *f, void
    *userData = NULL)
  
  
  SbBool	enableValueChangedCallbacks()
  
  
  void	setMinGesture(int pixels)
  
  
  int	getMinGesture() const
  
  
  static void	setMinScale(float newMinScale)
  
  
  static float	getMinScale()
  
  Methods from class SoInteractionKit:
  
  
  virtual SbBool	setPartAsPath(const SbName
    &partName, SoPath *surrogatePath )
  
  Methods from class SoBaseKit:
  
  
  virtual const SoNodekitCatalog * 	getNodekitCatalog()
    const
  
  
  virtual SoNode *	getPart(const SbName &partName,
    SbBool makeIfNeeded)
  
  
  SbString	getPartString(const SoBase *part)
  
  
  virtual SoNodeKitPath *	createPathToPart(const SbName
    &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
  
  
  virtual SbBool	setPart(const SbName &partName,
    SoNode *newPart)
  
  
  SbBool	set(char *partName, char *parameters)
  
  
  SbBool	set(char *nameValuePairs)
  
  
  static SbBool	isSearchingChildren()
  
  
  static void	setSearchingChildren(SbBool
  newVal)
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
  
  Macros from class SoBaseKit:
  
SO_GET_PART(kit, partName, partClass) 	
  
  SO_CHECK_PART(kit, partName, partClass) 	
DESCRIPTION¶
SoSpotLightDragger is a composite dragger. It is shaped like a beam of light emanating from a sun-like ball. An arrow runs along the axis of the beam and extends past the end of the beam.
When you click and drag the beam, it opens and closes with an umbrella-like motion. The angle between the center and edge of the beam is stored in the angle field of this dragger; setting the angle field causes the beam to widen or narrow in response. The spotlight dragger does not use a standard dragger class to execute this motion. More details are given later in this section.
Dragging the arrow rotates it arount the sun, and the beam moves with it. The arrow is an SoRotateSphericalDragger that controls the rotation field. See the reference page for SoDirectionalLightDragger, which works the same way, for details.
The sun-shape can be dragged to translate all three pieces together through 3-space. Its movement controls the translation field and works exactly as described in the reference pages for SoDirectionalLightDragger and SoPointLightDragger (which goes into more detail).
Remember: This is not a light source! It just looks like one. If you want to move a light with this dragger, you can do the following:
[a] Use an SoSpotLightManip, which is subclassed from SoLight. It creates an SoSpotLightDragger and uses it as the interface to change the location, direction, and cutOffAngle of its light source (see the SoSpotLightManip man page). The manip also edits the material part of this dragger to match the color of light the manip is producing.
[b] Connect the angle field of this dragger to the cutOffAngle field of an SoSpotLight with a field-to-field connection.
See the SoPointLightDragger and SoDirectionalLightDragger man pages for other ways to control light parameters with the rotation and translation fields.
This class creates its own projector and handles mouse events to do it's own dragging of the beam angle. When the mouse picks a point on the beam, that point is dragged in a circle just like in an SoRotateDiscDragger, but the plane of the disc is re-defined every time a drag is initiated. Imagine placing the metal tip of a compass at the apex of the cone and the pencil tip at the picked point. If you swing an arc through the central axis of the cone, you will be drawing the arc used to drag the beam open and closed.
The beam is opened and closed not by rotating, but by scaling. The dragger scales the beam-cone so that the height and radius change to move the picked point along the circle. Then the angle field is calculated from the height and radius.
You can change the geometry of parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoSpotLightDragger class. They are detailed below in the DRAGGER RESOURCE section. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/spotLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory.
FIELDS¶
SoSFRotation	rotation
  
  
  Orientation of the rotating part (an arrow by default).
  
  
  SoSFVec3f	translation
  
  
  Position of the dragger.
  
  
  SoSFFloat	angle
  
  
  Angle between center and edge of beam.
  
METHODS¶
	SoSpotLightDragger()
  
  
  Constructor.
  
  
  static const SoNodekitCatalog * 	getClassNodekitCatalog()
    const
  
  
  Returns an SoNodekitCatalog for this class
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
CATALOG PARTS¶
| All parts | |||
| NULL by | |||
| Part Name | Part Type | Default Type | Default | 
| callbackList | NodeKitListPart | -- | yes | 
| material | Material | -- | yes | 
| translator | DragPointDragger | -- | yes | 
| rotator | RotateSphericalDragger | -- | yes | 
| beamPlacement | Translation | -- | yes | 
| beamScale | Scale | -- | yes | 
| beam | Separator | -- | yes | 
| beamActive | Separator | -- | yes | 
| Extra information for list parts from above table | ||
| Part Name | Container Type | Permissible Types | 
| callbackList | Separator | Callback, EventCallback | 
DRAGGER RESOURCES¶
.in 0n+.5i Resource:	spotLightBeam
  
  .in 0n+.5i Part:	beam
  
  
  Appearance:	wire-frame cone with no SoMaterial node
  
  
  Description:	picking this initiates dragging of the beam angle. The beam
    inherits colors from the material part, just like the stationary
    version of the sun shape.
.in 0n+.5i Resource:	spotLightBeamActive
  
  .in 0n+.5i Part:	beamActive
  
  
  Appearance:	yellow wire-frame cone
  
  
  Description:	displayed during dragging of the beam angle.
.in 0n+.5i Resource:	spotLightBeamPlacement
  
  .in 0n+.5i Part:	beamPlacement
  
  
  Appearance:	translation of (0,0,-1)
  
  
  Description:	This translation node moves the beam parts relative to the rest
    of the dragger. In this case, moving by (0,0,-1) slides the cone outward
    along rotator part toward its arrow-head. The distance chosen places the
    apex of the cone on the surface of the sun shape.
.in 0n+.5i Resource:	spotLightRotatorRotator
  
  .in 0n+.5i Part:	rotator.rotator
  
  
  Appearance:	white arrow that goes through the sun
  
  
  Description:	picking this begins rotation of the arrow about the sun-shape
.in 0n+.5i Resource:	spotLightRotatorRotatorActive
  
  .in 0n+.5i Part:	rotator.rotatorActive
  
  
  Appearance:	yellow arrow that goes through the sun
  
  
  Description:	displayed while the arrow is being rotated
.in 0n+.5i Resource:	spotLightRotatorFeedback
  
  .in 0n+.5i Part:	rotator.feedback
  
  
  Appearance:	empty Separator
  
  
  Description:	this disables display of the axes that a rotateSpherical dragger
    uses by default
.in 0n+.5i Resource:	spotLightRotatorFeedbackActive
  
  .in 0n+.5i Part:	rotator.feedbackActive
  
  
  Appearance:	empty Separator
  
  
  Description:	this disables display of the axes that a rotateSpherical dragger
    uses by default
.in 0n+.5i Resource:	spotLightOverallMaterial
  
  .in 0n+.5i Part:	material
  
  
  Appearance:	white. half strength emissive, half strength diffuse
  
  
  Description:	sets material for the sun shape when stationary. Resource for the
    moving sun, spotLightTranslatorPlaneTranslatorActive, contains a yellow
    material for highlighting.
.in 0n+.5i Resource:	spotLightTranslatorPlaneTranslator
  
  .in 0n+.5i Parts:	translator.yzTranslator.translator
  
  	translator.xzTranslator.translator
  
  	translator.xyTranslator.translator
  
  
  Appearance:	sun shape with no material
  
  
  Description:	picking these parts initiates dragging by the yz, xz, and xy
    planar draggers respectively.
.in 0n+.5i
    Resource:	spotLightTranslatorPlaneTranslatorActive
  
  .in 0n+.5i Parts:	translator.yzTranslator.translatorActive
  
  	translator.xzTranslator.translatorActive
  
  	translator.xyTranslator.translatorActive
  
  
  Appearance:	yellow sun shape
  
  
  Description:	shown during planar dragging in the yz, xz, and xy planes
    respectively.
.in 0n+.5i Resource:	spotLightTranslatorLineTranslator
  
  .in 0n+.5i Parts:	translator.xTranslator.translator
  
  	translator.yTranslator.translator
  
  	translator.zTranslator.translator
  
  
  Appearance:	white cylinder
  
  
  Description:	picking these parts initiates dragging in the x, y, and z linear
    draggers respectively.
.in 0n+.5i
    Resource:	spotLightTranslatorLineTranslatorActive
  
  .in 0n+.5i Parts:	translator.xTranslator.translatorActive
  
  	translator.yTranslator.translatorActive
  
  	translator.zTranslator.translatorActive
  
  
  Appearance:	yellow cylinder
  
  
  Description:	shown during linear dragging in the x, y, and z directions
    respectively.
FILE FORMAT/DEFAULTS¶
SpotLightDragger {
renderCaching	AUTO
boundingBoxCaching	AUTO
renderCulling	AUTO
pickCulling	AUTO
isActive	FALSE
rotation	0 0 1  0
translation	0 0 0
angle	1
callbackList	NULL
material	<spotLightOverallMaterial resource>
translator	DragPointDragger {
}
rotator	RotateSphericalDragger {
}
beamPlacement	<spotLightBeamPlacement resource>
beamScale	Scale {
    scaleFactor 0.841471 0.841471 0.540302 }
beam	<spotLightBeam resource>
beamActive	<spotLightBeamActive resource>
rotator.rotator	<spotLightRotatorRotator resource>
rotator.rotatorActive	<spotLightRotatorRotatorActive resource>
rotator.feedback	<spotLightRotatorFeedback resource>
rotator.feedbackActive	<spotLightRotatorFeedbackActive resource>
translator.yzTranslator.translator	<spotLightTranslatorPlaneTranslator resource>
translator.xzTranslator.translator	<spotLightTranslatorPlaneTranslator resource>
translator.xyTranslator.translator	<spotLightTranslatorPlaneTranslator resource>
translator.yzTranslator.translatorActive	<spotLightTranslatorPlaneTranslatorActive resource>
translator.xzTranslator.translatorActive	<spotLightTranslatorPlaneTranslatorActive resource>
translator.xyTranslator.translatorActive	<spotLightTranslatorPlaneTranslatorActive resource>
translator.xTranslator.translator	<spotLightTranslatorLineTranslator resource>
translator.yTranslator.translator	<spotLightTranslatorLineTranslator resource>
translator.zTranslator.translator	<spotLightTranslatorLineTranslator resource>
translator.xTranslator.translatorActive	<spotLightTranslatorLineTranslatorActive resource>
translator.yTranslator.translatorActive	<spotLightTranslatorLineTranslatorActive resource>
translator.zTranslator.translatorActive	<spotLightTranslatorLineTranslatorActive resource>
}
SEE ALSO¶
SoInteractionKit, SoDragger, SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger, SoTranslate2Dragger