table of contents
| SoTransformManip(3IV)() | SoTransformManip(3IV)() | 
NAME¶
SoTransformManip — base class for all transform Nodes with built-in 3D user interfaces
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoTransformation > SoTransform > SoTransformManip
SYNOPSIS¶
#include <Inventor/manips/SoTransformManip.h>
  
  Fields from class SoTransform:
  
  
  SoSFVec3f	translation
  
  
  SoSFRotation	rotation
  
  
  SoSFVec3f	scaleFactor
  
  
  SoSFRotation	scaleOrientation
  
  
  SoSFVec3f	center
  
  Methods from class SoTransformManip:
  
  
  	SoTransformManip()
  
  
  SoDragger *	getDragger()
  
  
  SbBool	replaceNode(SoPath *p )
  
  
  SbBool	replaceManip(SoPath *p, SoTransform *newOne )
    const
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoTransform:
  
  
  void	pointAt(const SbVec3f &fromPoint, const
    SbVec3f &toPoint)
  
  
  void	getScaleSpaceMatrix(SbMatrix &mat, SbMatrix
    &inv) const
  
  
  void	getRotationSpaceMatrix(SbMatrix &mat,
    SbMatrix &inv) const
  
  
  void	getTranslationSpaceMatrix(SbMatrix &mat,
    SbMatrix &inv) const
  
  
  void	multLeft(const SbMatrix &mat)
  
  
  void	multRight(const SbMatrix &mat)
  
  
  void	combineLeft(SoTransformation *nodeOnRight)
  
  
  void	combineRight(SoTransformation *nodeOnLeft)
  
  
  void	setMatrix(const SbMatrix &mat)
  
  
  void	recenter(const SbVec3f &newCenter)
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
SoTransformManip is the base class for all SoTransform nodes that have a built-in 3D user interface. Since it is derived from SoTransform, any changes to its fields result in the rotation, scaling, and/or translation of nodes that follow it in the scene graph.
Typically, you will want to replace a regular SoTransform with an SoTransformManip (as when the user selects an object to be moved), or vice versa (as when the object is deselected, and the motion interface should go away). Use the replaceNode() method to insert a manipulator into a scene graph, and the replaceManip() method to remove it when done.
Every subclass of SoTransformManip utilizes a dragger of some sort to provide a 3D interface. (This class does not have dragger; but all the subclasses do.) However a manipulator differs from a dragger; it influences other objects in the scene because, as an SoTransform, it alters the state. The fields values and movement of a dragger, on the other hand, affect only the dragger itself.
Each SoTransformManip subclass utilizes its dragger by adding it as a hidden child. When an action is applied to the manipulator, such as rendering or handling events, the manipulator first traverses the dragger, and then the manipulator adds its transformation matrix to the state. When you click-drag-release over the manipulator, it passes these events down to the dragger, which moves as a result ("I can't help it, I'm a dragger!").
The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you use the mouse to rotate the dragger. Callbacks insure that the rotation field of the manipulator will change by the same amount, resulting in the rotation of nodes which follow in the scene graph. Similarly, if you set any of the SoTransformManip fields the manipulator will move the dragger accordingly. You can use this feature to impose contraints on a manipulator: If the user moves the manipulator so that a field value becomes too large, you can set the field back to your desired maximum, and the whole thing will move back to where you specified.
Since each SoTransformManip uses a dragger to provide its interface, you will generally be told to look at the dragger's reference page for details of how it moves and what the different parts are for. The interface for the dragger and the manipulator will always be exactly the same. Usually, a SoTransformManip will surround the objects that it influences (i.e., those that move along with it). This is because the manipulator turns on the surroundScale part of its dragger; so the dragger geometry expands to envelope the other objects (see the reference page for SoSurroundScale).
Because the dragger is a hidden child, you can see the dragger on screen and interact with it, but the dragger does not show up when you write the manipulator to file. Also, any SoPath will end at the manipulator. (See the Actions section of this reference page for a complete description of when the dragger is traversed).
If you want to get a pointer to the dragger you can get it from the manipulator using the getDragger() method. You will need to do this if you want to change the geometry of a manipulator, since the geometry actually belongs to the dragger.
METHODS¶
	SoTransformManip()
  
  
  Constructor.
  
  
  SoDragger *	getDragger()
  
  
  Returns a pointer to the dragger being used by this manipulator. Given this
    pointer, you can customize the dragger just like you would any other
    dragger. You can change geometry using the setPart() method, or add
    callbacks using the methods found in the SoDragger reference
  page.
  
  
  SbBool	replaceNode(SoPath *p )
  
  
  Replaces the tail of the path with this manipulator. The tail of the path must
    be an SoTransform node (or subclass thereof). If the path has a
    nodekit, this will try to use setPart() to insert the manipulator.
    Otherwise, the manipulator requires that the next to last node in the path
    chain be a group.
The field values from the transform node will be copied to this manipulator, and the transform will be replaced.
The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has no references other than from the input path p and its parent, since this manipulator will be replacing it in both of those places. Nor will the manipulator make any changes to field connections of the old node. The calling process is thus responsible for keeping track of its own nodes and field connections.
  
  
  SbBool	replaceManip(SoPath *p, SoTransform *newOne )
    const
  
  
  Replaces the tail of the path, which must be this manipulator, with the given
    SoTransform node. If the path has a nodekit, this will try to use
    setPart() to insert the new node. Otherwise, the manipulator requires
    that the next to last node in the path chain be a group.
The field values from the manipulator will be copied to the transform node, and the manipulator will be replaced.
The manipulator will not call ref() or unref() on the node which is replacing it, nor will it make any changes to field connections. The calling process is thus responsible for keeping track of its own nodes and field connections.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
    SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
  
  
  First, traverses the dragger the way an SoGroup would. All draggers
    place themselves in space, but leave the current transformation unchanged
    when finished. Then the SoTransformManip accumulates a transformation
    into the current transformation just like its base class,
    SoTransform.
  
  SoSearchAction
  
  
  Searches just like an SoTransform. Does not search the dragger, which
    is a hidden child.
  
  SoWriteAction
  
  
  Writes out just like an SoTransform. Does not write the dragger, which
    is a hidden child. If you really need to write valuable information about
    the dragger, such as customized geometry, you can retrieve the dragger with
    the getDragger() method and then write it out separately.
  
FILE FORMAT/DEFAULTS¶
TransformManip {
translation	0 0 0
rotation	0 0 1  0
scaleFactor	1 1 1
scaleOrientation	0 0 1  0
center	0 0 0
}
SEE ALSO¶
SoDragger, SoTransform, SoCenterballManip, SoHandleBoxManip, SoJackManip, SoSurroundScale, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, SoTransformerManip