table of contents
| SoTransformVec3f(3IV)() | SoTransformVec3f(3IV)() | 
NAME¶
SoTransformVec3f — transforms a 3D vector by a 4x4 matrix
INHERITS FROM¶
SoBase > SoFieldContainer > SoEngine > SoTransformVec3f
SYNOPSIS¶
#include <Inventor/engines/SoTransformVec3f.h>
  
  Inputs from class SoTransformVec3f:
  
  
  SoMFVec3f	vector
  
  
  SoMFMatrix	matrix
  
  Outputs from class SoTransformVec3f:
  
  
  (SoMFVec3f)	point
  
  
  (SoMFVec3f)	direction
  
  
  (SoMFVec3f)	normalDirection
  
  Methods from class SoTransformVec3f:
  
  
  	SoTransformVec3f()
  
  Methods from class SoEngine:
  
  
  static SoType	getClassTypeId()
  
  
  virtual int	getOutputs(SoEngineOutputList &list)
    const
  
  
  SoEngineOutput *	getOutput(const SbName
    &outputName) const
  
  
  SbBool	getOutputName(const SoEngineOutput *output,
    SbName &outputName) const
  
  
  SoEngine *	copy() const
  
  
  static SoEngine *	getByName(const SbName
    &name)
  
  
  static int	getByName(const SbName &name,
    SoEngineList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This engine takes as input a three dimensional floating-point vector and a transformation matrix. The vector is assumed to be a row vector.
The engine multiplies the vector by the matrix and returns the result in the output point. The output direction contains the result when the matrix multiplication assumes the vector is a direction, and therefore ignores the translation part of the matrix. The output normalDirection contains the normalized direction
INPUTS¶
SoMFVec3f	vector
  
  
  Input row vector.
  
  
  SoMFMatrix	matrix
  
  
  Input transformation matrix.
  
OUTPUTS¶
(SoMFVec3f)	point
  
  
  Vector transformed by matrix.
  
  
  (SoMFVec3f)	direction
  
  
  Vector transformed by matrix, ignoring translation.
  
  
  (SoMFVec3f)	normalDirection
  
  
  Normalized direction.
  
METHODS¶
	SoTransformVec3f()
  
  
  Constructor
  
FILE FORMAT/DEFAULTS¶
TransformVec3f {
vector	0 0 0
matrix	1 0 0 0
	0 1 0 0
	0 0 1 0
	0 0 0 1
}
SEE ALSO¶
SoEngineOutput