|Object(3)||Library Functions Manual||Object(3)|
Object — The Object widget class "Object" "widget class" "Object"
Object is never instantiated. Its sole purpose is as a supporting superclass for other widget classes.
The class pointer is objectClass.
The class name is Object.
The following table defines a set of widget resources used by the programmer to specify data. The programmer can also set the resource values for the inherited classes to set attributes for this widget. To reference a resource by name or by class in a .Xdefaults file, remove the XmN or XmC prefix and use the remaining letters. To specify one of the defined values for a resource in a .Xdefaults file, remove the Xm prefix and use the remaining letters (in either lowercase or uppercase, but include any underscores between words). The codes in the access column indicate if the given resource can be set at creation time (C), set by using XtSetValues (S), retrieved by using XtGetValues (G), or is not applicable (N/A).
|Object Resource Set|
- Specifies a list of callbacks that is called when the gadget is destroyed.
There are no translation for Object.