table of contents
OpenGL::Shader(3pm) | User Contributed Perl Documentation | OpenGL::Shader(3pm) |
NAME¶
OpenGL::Shader - abstraction for managing OpenGL shaders
SYNOPSIS¶
########## # Load and manage a shader use OpenGL(':all'); use OpenGL::Shader; # Note: these APIs/methods requires a current GL context/window glutInit(); glutInitDisplayMode(GLUT_RGBA); glutInitWindowSize($w,$h); my $Window_ID = glutCreateWindow( "OpenGL::Shader test" );
DESCRIPTION¶
This module provides an extensible abstraction for managing OpenGL shaders. As of 1.02 it is included with the OpenGL distribution.
Example usage:
# Get a hashref of shader types my $shaders = $OpenGL::Shader::GetTypes(); # Test for shader support my $ok = OpenGL::Shader::HasType('Cg'); # Instantiate a shader - list acceptable shaders by priority my $shdr = new OpenGL::Shader('GLSL','ARB'); # Get shader type and version my $type = $shdr->GetType(); my $ver = $shdr->GetVersion(); # Load shader by strings my $stat = $shdr->Load($fragment,$vertex); # Load shader by file my $stat = $shdr->LoadFiles($fragment_file,$vertex_file); # Enable $shdr->Enable(); # Get vertex attribute ID # returns undef if not supported or not found my $attr_id = $self->MapAttr($attr_name); glVertexAttrib4fARB($attr_id,$x,$y,$z,$w); # Get Global Variable ID (uniform/local) my $var_id = $self->Map($var_name); # Set float4 vector variable $stat = $self->SetVector($var_name,$x,$y,$z,$w); # Set float4x4 matrix via OGA $stat = $self->SetMatrix($var_name,$oga); # Do GL rendering # Disable $shdr->Disable(); # Done glutDestroyWindow($Window_ID);
AUTHOR¶
Bob "grafman" Free - grafman@graphcomp.com. Copyright 2007 Graphcomp - ALL RIGHTS RESERVED.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
2025-03-21 | perl v5.40.1 |