table of contents
SDL_AsyncIOFromFile(3) | SDL3 FUNCTIONS | SDL_AsyncIOFromFile(3) |
NAME¶
SDL_AsyncIOFromFile - Use this function to create a new
SDL_AsyncIO
object for reading from and/or writing to a named file.
HEADER FILE¶
Defined in SDL3/SDL_asyncio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_AsyncIO * SDL_AsyncIOFromFile(const char *file, const char *mode);
DESCRIPTION¶
The mode string understands the following values:
• "r": Open a file for reading only. It must exist.
• "w": Open a file for writing only. It will
create missing files or
truncate existing ones.
• "r+": Open a file for update both reading and
writing. The file must
exist.
• "w+": Create an empty file for both reading and
writing. If a file with
the same name already exists its content is erased and the file is
treated as a new empty file.
There is no "b" mode, as there is only "binary" style I/O, and no "a" mode for appending, since you specify the position when starting a task.
This function supports Unicode filenames, but they must be encoded in UTF-8 format, regardless of the underlying operating system.
This call is _not_ asynchronous; it will open the file before returning, under the assumption that doing so is generally a fast operation. Future reads and writes to the opened file will be async, however.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_AsyncIO
*) Returns a pointer to the
SDL_AsyncIO
structure that is created or NULL on failure; call SDL_GetError () for
more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CloseAsyncIO(3), •(3), SDL_ReadAsyncIO(3), •(3), SDL_WriteAsyncIO(3)
SDL 3.2.0 | Simple Directmedia Layer |