table of contents
SDL_AudioStreamDevicePaused(3) | SDL3 FUNCTIONS | SDL_AudioStreamDevicePaused(3) |
NAME¶
SDL_AudioStreamDevicePaused - Use this function to query if an audio device associated with a stream is paused.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream);
DESCRIPTION¶
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
FUNCTION PARAMETERS¶
- stream
- the audio stream associated with the audio device to query.
RETURN VALUE¶
Returns true if device is valid and paused, false otherwise.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_PauseAudioStreamDevice(3), •(3), SDL_ResumeAudioStreamDevice(3)
SDL 3.2.0 | Simple Directmedia Layer |