table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_BeginGPURenderPass(3) | SDL3 FUNCTIONS | SDL_BeginGPURenderPass(3) | 
NAME¶
SDL_BeginGPURenderPass - Begins a render pass on a command buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPURenderPass * SDL_BeginGPURenderPass(
    SDL_GPUCommandBuffer *command_buffer,
    const SDL_GPUColorTargetInfo *color_target_infos,
    Uint32 num_color_targets,
    const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info);
DESCRIPTION¶
A render pass consists of a set of texture subresources (or depth slices in the 3D texture case) which will be rendered to during the render pass, along with corresponding clear values and load/store operations. All operations related to graphics pipelines must take place inside of a render pass. A default viewport and scissor state are automatically set when this is called. You cannot begin another render pass, or begin a compute pass or copy pass until you have ended the render pass.
FUNCTION PARAMETERS¶
- command_buffer
 - a command buffer.
 - color_target_infos
 - an array of texture subresources with corresponding clear values and load/store ops.
 - num_color_targets
 - the number of color targets in the color_target_infos array.
 - depth_stencil_target_info
 - a texture subresource with corresponding clear value and load/store ops, may be NULL.
 
RETURN VALUE¶
( SDL_GPURenderPass
  
   *) Returns a render pass handle.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_EndGPURenderPass(3)
| SDL 3.2.10 | Simple Directmedia Layer |