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SDL_CopyGPUBufferToBuffer(3) SDL3 FUNCTIONS SDL_CopyGPUBufferToBuffer(3)

NAME

SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_CopyGPUBufferToBuffer(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUBufferLocation *source,
    const SDL_GPUBufferLocation *destination,
    Uint32 size,
    bool cycle);

DESCRIPTION

This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

FUNCTION PARAMETERS

a copy pass handle.
the buffer and offset to copy from.
the buffer and offset to copy to.
the length of the buffer to copy.
if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.0 Simple Directmedia Layer