table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_CreateGPUComputePipeline(3) | SDL3 FUNCTIONS | SDL_CreateGPUComputePipeline(3) | 
NAME¶
SDL_CreateGPUComputePipeline - Creates a pipeline object to be used in a compute workflow.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUComputePipeline * SDL_CreateGPUComputePipeline(
    SDL_GPUDevice *device,
    const SDL_GPUComputePipelineCreateInfo *createinfo);
DESCRIPTION¶
Shader resource bindings must be authored to follow a particular order depending on the shader format.
For SPIR-V shaders, use the following resource sets:
• 0: Sampled textures, followed by read-only storage
    textures, followed by
  
   read-only storage buffers
• 1: Read-write storage textures, followed by read-write storage buffers
• 2: Uniform buffers
For DXBC and DXIL shaders, use the following register order:
• (t[n], space0): Sampled textures, followed by read-only
    storage textures,
  
   followed by read-only storage buffers
• (u[n], space1): Read-write storage textures, followed by
    read-write
  
   storage buffers
• (b[n], space2): Uniform buffers
For MSL/metallib, use the following order:
• [[buffer]]: Uniform buffers, followed by read-only
    storage buffers,
  
   followed by read-write storage buffers
• [[texture]]: Sampled textures, followed by read-only
    storage textures,
  
   followed by read-write storage textures
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :
  
   a name that can be displayed in debugging tools.
FUNCTION PARAMETERS¶
- device
 - a GPU Context.
 - createinfo
 - a struct describing the state of the compute pipeline to create.
 
RETURN VALUE¶
( SDL_GPUComputePipeline
  
   *) Returns a compute pipeline object on success, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_BindGPUComputePipeline(3), •(3), SDL_ReleaseGPUComputePipeline(3)
| SDL 3.2.10 | Simple Directmedia Layer |