table of contents
SDL_DrawGPUPrimitives(3) | SDL3 FUNCTIONS | SDL_DrawGPUPrimitives(3) |
NAME¶
SDL_DrawGPUPrimitives - Draws data using bound graphics state.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DrawGPUPrimitives( SDL_GPURenderPass *render_pass, Uint32 num_vertices, Uint32 num_instances, Uint32 first_vertex, Uint32 first_instance);
DESCRIPTION¶
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- num_vertices
- the number of vertices to draw.
- num_instances
- the number of instances that will be drawn.
- first_vertex
- the index of the first vertex to draw.
- first_instance
- the ID of the first instance to draw.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.0 | Simple Directmedia Layer |