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SDL_DrawGPUPrimitives(3) SDL3 FUNCTIONS SDL_DrawGPUPrimitives(3)

NAME

SDL_DrawGPUPrimitives - Draws data using bound graphics state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_DrawGPUPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_vertices,
    Uint32 num_instances,
    Uint32 first_vertex,
    Uint32 first_instance);

DESCRIPTION

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

FUNCTION PARAMETERS

a render pass handle.
the number of vertices to draw.
the number of instances that will be drawn.
the index of the first vertex to draw.
the ID of the first instance to draw.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.0 Simple Directmedia Layer