table of contents
SDL_GetGamepadStringForType(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForType(3) |
NAME¶
SDL_GetGamepadStringForType - Convert from an
SDL_GamepadType
enum to a string.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
FUNCTION PARAMETERS¶
- type
- an enum value for a given SDL_GamepadType .
RETURN VALUE¶
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.0 | Simple Directmedia Layer |