table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadStringForType(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForType(3) | 
NAME¶
SDL_GetGamepadStringForType - Convert from an
    SDL_GamepadType
  
   enum to a string.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
FUNCTION PARAMETERS¶
- type
 - an enum value for a given SDL_GamepadType .
 
RETURN VALUE¶
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by
SDL_Gamepad
  
   mapping strings.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.10 | Simple Directmedia Layer |