table of contents
SDL_GetGrabbedWindow(3) | SDL3 FUNCTIONS | SDL_GetGrabbedWindow(3) |
NAME¶
SDL_GetGrabbedWindow - Get the window that currently has an input grab enabled.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Window * SDL_GetGrabbedWindow(void);
RETURN VALUE¶
( SDL_Window
*) Returns the window if input is grabbed or NULL otherwise.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_SetWindowMouseGrab(3), •(3), SDL_SetWindowKeyboardGrab(3)
SDL 3.2.0 | Simple Directmedia Layer |