table of contents
SDL_GetKeyboardState(3) | SDL3 FUNCTIONS | SDL_GetKeyboardState(3) |
NAME¶
SDL_GetKeyboardState - Get a snapshot of the current state of the keyboard.
HEADER FILE¶
Defined in SDL3/SDL_keyboard.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const bool * SDL_GetKeyboardState(int *numkeys);
DESCRIPTION¶
The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.
A array element with a value of true means that the key is pressed
and a value of false means that it is not. Indexes into this array are
obtained by using SDL_Scancode
values.
Use SDL_PumpEvents () to update the state array.
This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the
SDL_GetKeyboardState () calls.
Note: This function doesn't take into account whether shift has been pressed or not.
FUNCTION PARAMETERS¶
- numkeys
- if non-NULL, receives the length of the returned array.
RETURN VALUE¶
Returns a pointer to an array of key states.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_PumpEvents(3), •(3), SDL_ResetKeyboard(3)
SDL 3.2.0 | Simple Directmedia Layer |