table of contents
SDL_GetMice(3) | SDL3 FUNCTIONS | SDL_GetMice(3) |
NAME¶
SDL_GetMice - Get a list of currently connected mice.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_MouseID * SDL_GetMice(int *count);
DESCRIPTION¶
Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of mice returned, may be NULL.
RETURN VALUE¶
( SDL_MouseID
*) Returns a 0 terminated array of mouse instance IDs or NULL on failure;
call SDL_GetError () for more information. This should be freed with
SDL_free () when it is no longer needed.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GetMouseNameForID(3), •(3), SDL_HasMouse(3)
SDL 3.2.0 | Simple Directmedia Layer |